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Posted

AMD's Fidelity Super Resolution 2.0 has recently gone open source allowing developers and modders integrate this upscaler feature into their games without AMD's direct help.

https://gpuopen.com/fidelityfx-superresolution-2/

With how demanding DCS can be I can see it being a major feature (although not limited to) VR. An FSR plugin has previously been available for DCS VR, however I believe it was FSR 1.0 - the new version provides greater detail and is not hardware specific, it doesn't require specific logic units such as Nvidia's DLSS thus would be available to the majority of users.

It would be nice to see this technology be implemented into DCS in the future.

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  • 6 months later...
Posted (edited)

FSR 2.0 allows to play Cyberpunk 2077 on ultra settings on a 1070 at 1440p with 45 fps (on ULTRA, I can't stress it enough). This would be a great thing to have. It would fix fps issues for everyone out there. Yet, they went with dlss instead... 

Edited by Honey
Posted
10 minutes ago, Honey said:

FSR 2.0 allows to play Cyberpunk 2077 on ultra settings on a 1070 at 1440p with 45 fps (on ULTRA, I can't stress it enough). This would be a great thing to have. It would fix fps issues for everyone out there. Yet, they went with dlss instead... 

Because…

 

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Posted

ED did say they will be looking into FSR later on..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

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