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Posted (edited)

Got strafed a little on my left wing, and soon after my rudder/pedals started wobbling left and right super hard. Is this caused by being hit on my wing or is this a bug? I can still twist my joystick left and right and get some use so the cables are fine. Very strange.

I took a short video: https://streamable.com/0gv3m7

 

UPDATE: seems like a bug, as even after I landed the wacky wobble continued... https://streamable.com/9fkba0

Edited by dresoccer4

Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted

I can only say that visual damage not always match actual damage, but why rudder woble? it could be that damage made rudder no longer balanced control surface or damaged wing makes turbulent air which makes rudder flutter.

System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

Posted
9 minutes ago, grafspee said:

I can only say that visual damage not always match actual damage, but why rudder woble? it could be that damage made rudder no longer balanced control surface or damaged wing makes turbulent air which makes rudder flutter.

I thought the visual damage now matches the actual damage with the WW2 damage model update recently? no visual damage on any part except the left wing. 

but since the wobble continued on the ground makes me thing something else was going on. mysterious.

Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted (edited)
1 hour ago, dresoccer4 said:

I thought the visual damage now matches the actual damage with the WW2 damage model update recently? no visual damage on any part except the left wing. 

but since the wobble continued on the ground makes me thing something else was going on. mysterious.

What do you mean on the ground? with engine turned off, maybe  you got some hits in prop if prop loose balance it will shake <profanity> out of the plane, but if engine is off and shake continue, it is weird indeed.

About DM model, it will be continuously changed and improved, in this type of sims nothing is ever done 100% and damage model need a lot of work still, it will take years until it would be refined 

Some discontinuity between visual damage and actual damage may happen, if you would post DCS track from this, ED team could comment on this.

Edited by grafspee

System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

Posted (edited)
8 minutes ago, grafspee said:

What do you mean on the ground? with engine turned off, maybe  you got some hits in prop if prop loose balance it will shake <profanity> out of the plane, but if engine is off and shake continue, it is weird indeed.

About DM model, it will be continuously changed and improved, in this type of sims nothing is ever done 100% and damage model need a lot of work still, it will take years until it would be refined 

Some discontinuity between visual damage and actual damage may happen, if you would post DCS track from this, ED team could comment on this.

 

i posted an update discussing the ground wobble in the OP a while back you may have missed it. i didn't turn the engine off to see if it continued so it's a possibility it could be a prop thing, although any damage to a prop in flight would probably tear itself apart out of imbalance. 

one issue with DCS that has irked a lot of people is there's no way to actually know what's been damaged in the plane (besides a few failures). i've always wished you had a way for DCS to give feedback and tell you exactly what's been damaged (prop was chipped, rudder line was severed, etc). would be a great learning tool instead of having to guess

Edited by dresoccer4

Acer Predator Triton 700 || i7-7700HQ || 512GB SSD || 32GB RAM || GTX1080 Max-Q || FFB II and Thrustmaster TWCS Throttle || All DCS Modules

Posted
1 hour ago, dresoccer4 said:

i posted an update discussing the ground wobble in the OP a while back you may have missed it. i didn't turn the engine off to see if it continued so it's a possibility it could be a prop thing, although any damage to a prop in flight would probably tear itself apart out of imbalance. 

one issue with DCS that has irked a lot of people is there's no way to actually know what's been damaged in the plane (besides a few failures). i've always wished you had a way for DCS to give feedback and tell you exactly what's been damaged (prop was chipped, rudder line was severed, etc). would be a great learning tool instead of having to guess

 

How complex DM is in RL? It extends beyond limits of modern computation. 

I've seen photos of planes which got shot to the prop and still managed to go back to base, so not every damage to prop ends up with fatal failure.

Actually devs have this kind of tool which record every damage entry and put it in to a file, unfortunately it is unavailable for users. 

System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor

Posted

 That 'wobble' is caused by a bent prop blade.. that's for sure. The 'effect' is kind of exaggerated and might be work in progress.. hopefully. The prop doesn't stop spinning when touching the ground, on the other hand.. so we'll see what the new patches will bring to the table next..

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

Posted

Ex 3d dev speaking here. It is possible to "detect" what parts exactly gave been hit but rendering them accurately and more over dynamically is a very hefty task that eats up gpu/ram fast.  To display that kind of damage the planes would have to be modelled with every major spar, bottle, box etc. It also mean that "somehow" there must be a dynamic texturing bein applied when damage occurs.  You can achieve realistic/dynamic damage but at a great expense of hardware. Youd need a monster rig to run it smoothly. Currently dcs uses premade texture damage models that are blended in when x amount damage is done to a certain area.  One can refine the size of the area but that comes with the drawback of hardware. 

Another technique is to detect what polygons of the surface were hit and slap decals onto it. Comes at the drawback that those bullethole decals will have to be opaque and the 3d mesh will have to be a lot more dense to make this work. Again performancd impact.  Ive tried similar before. But its really a beast....

Back in cfs days the model registered whats been hit and displayed am massage. Crowded screen yay.

The solution we have in dcs is good and solid. Remember in the end you want to play a well performing game.

Tech just doesnt cut it. Yet.

  • Like 1
Posted

Thanks for the explanations! Can something be done with the awful collision damage?

Specs:

Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080

 

Settings:

2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5

 

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