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Posted

Got you a small issue with BVR AI. For some reason, the MiG in the attached track cranked, then launched its missile. This wastes quite a bit of the missile's energy, since not only he's slower after the turn, the missile has to turn right back. If he's gonna launch and crank, then he should do it in that order, and not the other way around.

It might have been a deliberately implemented mistake, but if so, it's a rookie error, and AI was set to veteran. In any case, it might be good to iron out that kink.

MiGBadTurn.trk

Posted

Strange, on my build it's fired after. Should that even change between builds while viewing a track, as opposed to reflying the engagement? It sure should be short enough to play reliably, I'd think. Either way, looking forward to the next update, hopefully it'll address that issue.

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