Dragon1-1 Posted July 7, 2022 Posted July 7, 2022 Got you a small issue with BVR AI. For some reason, the MiG in the attached track cranked, then launched its missile. This wastes quite a bit of the missile's energy, since not only he's slower after the turn, the missile has to turn right back. If he's gonna launch and crank, then he should do it in that order, and not the other way around. It might have been a deliberately implemented mistake, but if so, it's a rookie error, and AI was set to veteran. In any case, it might be good to iron out that kink. MiGBadTurn.trk
ED Team NineLine Posted July 7, 2022 ED Team Posted July 7, 2022 This might be part of AI improvements to come, when I view the track on our internal builds, the missile is fired before the crank. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Dragon1-1 Posted July 7, 2022 Author Posted July 7, 2022 Strange, on my build it's fired after. Should that even change between builds while viewing a track, as opposed to reflying the engagement? It sure should be short enough to play reliably, I'd think. Either way, looking forward to the next update, hopefully it'll address that issue.
ED Team NineLine Posted July 7, 2022 ED Team Posted July 7, 2022 Yes, just to be clear, when I tried it on the public OB I saw what you saw, I just mean it appears to be fixed internally. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
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