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Showing results for tags 'wip'.
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latest patch find certain angles the grass sway animation cuts onn off at times from jet thrust, can we get a quick fix on this? btw love the animation for jets now
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Hi, In the Hornet roadmap, it's indicated that the INS and GPS simulation has been completed. But the INS modeling in the hornet is very lacking, INS fix methods are not present (even if in GPS-denied missions the INS would drift) and the DMS also lacks functionalities like the option to pan around the map. Can we expect some additional features in the INS modeling in the future? In the F-16 for example, various INS fix methods have been implemented. Regards
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Hi, When adding the FCR to the AH-64D in a dedicated server with multicrew, it only appears as available to the crew member who added it. If added by the pilot, the CPG's FCR page shows not installed and vice versa. This occurs even if removed/added multiple times by the same crew member. I have a video recorded, but for confirmation we've also tested in a brand new mission that has only a single AH-64D added to the mission and we received the same result. We have not tested in a client-hosted server (aka not dedicated). I can provide tracks if the video is not adequate.
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The manual claims I need to press cage/uncage, yet this toggles the Sparrow's loft mode on and off and doesn't affect STT. Only way to enter STT is SCS right. Yet I do have to move the TDC on the desired contact, so the whole process of designating a primary target beforehand seems a bit irrelevant when I can't conveniently put this into STT. I'd also be interested to know how to drop STT quickly as the nws/undesignate doesn't appear to reliably do this.
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Hi, Doing F16 lesson on JDAM deployment. In the mission it tells you to turn on power (Done) go to CNTL (Done) and then go OSB-17 to change AIR -> GND. However, no matter how often I click it doesn't work. I have seen bug reports from earlier in the year, but since it's now in the training mission I assume it is meant to be working again? Lesson 24 - JDAM Employment.miz_20102023_18-25.trk
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With this new subforum now created I've noticed people asking various questions which have been asked and answered in RAZBAM's discord as well. So to keep people who don't use Discord (or are not in the RAZBAM discord) up to date I thought I'd make this new thread. I'll repost any WIP images and significant updates posted in Discord here for people to see. Based on previous discussions with the Devs/posts from the Devs we've also been able to get a pretty decent list of ordnance/sensors we can expect from them. Weapons list: A/A: AIM-9L AIM-9M AIM-9P AIM-9P5 AIM-9X AIM-7M AIM-120B AIM-120C ACMIPOD A/G: -- Iron Bombs: MK-82LD MK-82SE MK-82AIR MK-84LD -- Cluster Bombs: CBU-87 CBU-97 CBU-103 CBU-105 -- Guided Bombs: GBU-10 GBU-12 GBU-15A (Vietnam Era Long Chord Wing) GBU-15B (Short Chord Wing) NOT IN GAME YET GBU-24 GBU-27 GBU-28 -- Smart Bombs: GBU-31A/B (GBU-31(V)1/B) / (GBU-31(V)3/B) GBU-38 GBU-39 SDB NOT IN GAME YET AGM-130 NOT IN GAME YET AGM-154 *NEW* GBU-54 (it was carried by the SE in the “2022 and Beyond” video) -- AGM-65: AGM-65D x1/x2/x3 (LAU-117/LAU-88) AGM-65H x1/x2/x3 (LAU-117/LAU-88) AGM-65K x1/x2/x3 (LAU-117/LAU-88) AGM-65G x1/x2/x3 (LAU-117/LAU-88) -- Practice Munitions: BDU-50LD BDU-50HD BDU-50LGB TGM65D/H/G (LAU-117) CATM65K (LAU-117) -- Pods: AQX-014 (Required for AGM-130 & GBU-15SCW ) NOT IN GAME YET MXU-648 Travel Pod 610 Gallons External Tank NAVFLIR LITENING TGP (LANTIRN or SNIPER possibly in the future) FAQ: - Will it be multicrew? Yes, it will be multicrew - Will it come with an AI WSO like Jester? No, it will not come with an AI WSO - Will it have JHMCS? Uncertain at the moment, depends on information available - Will CFT's be removable? No, this would significantly change the aircrafts handeling, etc. and basically requires a whole new Flight Model, additionally, F-15E CFT's are only removed when it goes into deep maintance, not during operations - Can you fly it alone? Yes, the handful of switches exclusive to the WSO seat will be able to be flipped via a key input from the front seat if you are flying solo - What UFC will we get? I'm pretty sure the poll regarding this ended with an overwhelming win for the DIGITAL UFC, but maybe RAZBAM will model both and allow you to change, but that is unconfirmed - Will it be able to carry Harpoon/SLAM/HARM? No, USAF Strike Eagles do not employ those weapons - Will it carry nuclear bombs? No, with ED now in charge of making weapons there won't be any form of Nuclear weapon (this is also not simulated in DCS anyway) - Is there an ETA on the release? NO
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Consistently those of us attempting to fly realistic missions at prototypical lengths and attempting to use prototypical recommended* engine settings (low RPM, "high" boost) in order to (a) eek out some semblance of the range that these aircraft were capable of flying and (b) fly in a prototypical manner, we are experiencing coolant temperatures of sub-60° for long periods of flight and this seems to consistently be resulting in engine failure due to overcooling. Even long periods at max continuous settings, 2650 RPM @ +7 lb/sqin boost, temperatures seem suspiciously low. If there was some documentary warning or evidence that this was an issue for the Spitfire IX in particular or Merlins in general, then fair enough, but we cannot find a single warning in any period documentation, including the Pilots Notes, that covers this fallibility. Given the following attached documentation shows that these settings were RECOMMENDED for operations, it would seem a critical omission not to warn pilots of the risks of operating at them, if overcooling was actually an issue. Hence we believe this behaviour in DCS is inaccurate. We've been told there was supposed to be a revision to the thermodynamic/coolant models some time ago. We hope that this is imminent and that it sorts this issue.
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Hi guys My wingman is totally unresponsive at all times. He just follows me around. I have used the PTT buttons and the old Comms button but nothing works. Is this a bug or is there something about the Apache comms I don't understand? Some SP missions are quite hard with only one loadout - I need more Hellfires
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New Hornet callsigns, such as Roman are not working, calls made by the pilot and received from AWACS use a number instead. e.g. "1211", instead of "Roman 11". I've repaired my installation and nothing changes. null Callsign Bug.trk
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F-16 Stores Config behaviour, is this a bug or just something that's on the roadmap not implemented yet? Missions that start in the air with A2G loadouts (or wing tanks) start in CAT I - shouldn't the plane be configured for CAT III when you load in already? When using emergency jettison in CAT III, after the wing tanks & A2G stores are gone there should be a master caution or warning. Currently we see nothing, no sound or warning. Is this a bug, not implemented, or not part of this version of the Viper? Releasing all weapons or Selective jettison is the same issue as #2, but I'm not sure if it's supposed to give the same warning as emergency jettison.
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I have noticed that the attitude hold in the apache will constantly shift to pitch up or down. For example, I can trim my heli for perfectly level flight turn on att hold, and watch my heli slowly pitch forward or backward until it crashes. With alt hold on it slowly speeds up/down. I had the alt hold on, and was cruising for about 10 mins hands-off. I turned on the attitude hold and about 3 minutes later the aircraft could no longer maintain altitude for the nose position.
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We tested both F-18C and F-16C. In the past (like 1 year ago) the F-18 radar presented this issue, now it seems to be solved, in lookup situation, no clutter occurs, so the Clutter filter is automatically removed. In this patch the F-16C Radar seem to have the filter always ON, regardless the presence or not of clutter. I'm just bringing this up, i don't know how it should be or if it's just WIP, so i ask: which is the correct behaviour?
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In the rain, in the rain... Minor thing I know but the Wiper in the Mossie is, and has been for me at least, US since delivery. The knob's there for it in the cockpit and moves but the wiper doesn't. At least I thought it didn't. I left it, maybe sometime a kindly ground crew Dev may drop a fuse in it or check the wiring to fix it up in an update. Until last night. I'd never had a look at the model viewer and loaded up the Mossie after a bit of fiddling. I came across a 'number 13' slider. The Wiper! And bugger me if it didn't work. I gave the screen a good clean back and forth, didn't seem to do any damage, had a whale of a time like a kid in a 70s scrapyard. So it works in the cockpit and works in the Model Viewer but, well, after that, it gets technically beyond my realms of understanding. So, any chance the Mossie could get a little attention please? I realise everyone's busy with pretty much any and everything else but if it's not too much trouble could a kindly ground crew Dev have a look at the few bits and bobs that need bitting and bobbing please? I didn't mention the radios, another thread... Cheers.
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the tail got shot down by aa fire and got destroyed. heli lost rudder control, but did not induce counter spin. apppy_crash.trk
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wip LITENING pod non-existing auto gain with DCS clouds
GumidekCZ posted a topic in Bugs and Problems
I have found NO evidence, of LITETING pod ability to Auto adjust the Gain & Level like Im experiencing today in DCS A-10C. When Im working on targets and clouds near by, Im about to Quit the mission, because this bug will spoil my enjoy from the mission. A-10C_LITENING_IR_BUG.trk This bug can be found across entire range of DCS IR sensors. EDGE OF CLOUD (Black&White BUG ): THEN I SLEW UP A LITTLE (now without the cloud its correct again): -
wip AZ/EL's FLIR Sub Page Not Working as Expected?
Callsign JoNay posted a topic in Bugs and Problems
Hey guys, I've been playing around with the AZ/EL's FLIR sub page, and I noticed a behavior that I suspect is not accurately modelled. I can use the TDC to move the FLIR octagon to any empty spot on the AZ/EL page, but I am unable to move the FLIR onto any Link-16 contacts. I'm not a Hornet aficionado, but this is illogical and I don't see how this could be accurate to real life, since it defeats the entire purpose of the AZ/EL FLIR sub page. What good is this sub page if we are only able to slew the FLIR pod to empty areas of the sky, but not onto anything useful? Video demonstration: -
In VIS or DTOS mode, if you slew the TD box in HUD, and then leave VIS/DTOS submode without pressing TMS UP, a delta is ADDED to the SPI in a weird way. Also, the SP delta and the TGT data are not the same. Version 2.9.0.47168 MT report dtos slew.trk report vis slew.trk
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Hey all, I have been observing this issue for quite some time now, sadly one is unable to select the GND fusing option on pretty much any JDAM (GBU31V, GBU38,...). This bug has been existing for the majority of the year now. I am unsure if I recall any subsequent issues that follow this bug in terms of attacking and destroying targets though... Please see the attached .trk-File and short videos. This very bug has been mentioned in a different thread (link here), however I think it has been falsely moved to "Missions and Campaigns" since it is present pretty much anywhere (SP, MP, ...). Cheers and thank you for looking at it. Video Links: GBU-31V: GBU-38 JDAM: GBU31VPenetrator_NoGNDModeSelectable.trk GBU38JDAM_NoGNDModeSelectable.trk
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Hi all, anyone seen this before? If you aim on some land, just before a tree trunk, range is as expected and Hellfire/guns hit exactly where you point. If you aim a fraction up, (onto the base of the tree), the range suddenly adds maybe 400m, and the aim point is way off (Hellfire and guns miss by miles). Any ideas? Not a real issue of course, as I normally try to hit other things Just brought it up in case it offers insight into another bug maybe. '52 Pretense Caucasus 8am-20231028-141730.trk
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Hi all, A few months ago, ED released a very interesting paper about the aerodynamics of the R-27 family. This has prompted me to do some testing on the R-27ER, and I found that the missile could reach a top speed of almost Mach 6, depending on the launch condition. See below an FL500 shot during which the missile reached Mach 5.9. Is such a speed consistent whith what's known of the missile? Thanks ! R-27R-Mach58.trk
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Before and after Stable version update from 2.5.6.61527.3 to 2.7.1.7139, warning (Achtung) reflection on armor plate behind it, to reproduce : Instant mission, Fw190-D9, Channel, Cold Start : ...strange light reflection behavior... Yes, same as Fw190-A8 Fw190-D9.trk
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So it's been a while since I've done some DM testing, but from what I remember, it doesn't seem like you get any feedback on pilot health when you're slowly dying from being on fire (smoke inhalation or burning to death). You would just control the aircraft as normal before suddenly being sent to F2 view cause your pilot suddenly died without warning. Would be nice to get audio/visual feedback from the pilot like coughing or stuff in the cockpit actually catching on fire. Something.
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wip sa page step function not documented in flight manual
Coding posted a topic in Bugs and Problems
In the Hornet manual, the step function from the sa page is not mentioned at all. -
Nav light, or at least the starboard one, still in position after starboard wing end is broken off. Rear fuselage and tail still attached, undamaged, and where it should be, but a damaged tail section is lying on ground several yards away. My fault, I crashed into a hedge at the side of the runway, which, given that it was probably the biggest runway in the world, suggests that a Navalized Mossie is probably not for me.