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Posted

I'm just saying that 'til ED decides to include B-20 rocket pod that Coyote informed us of I see nothing wrong in users using Beczl's one!

 

IMHO it looks better than the one from BS we currently have! Doesn't it?!

 

ec463e07a964e056363e608f7714560f.jpg

 

In addition to that, please answer is Coyote's B-20 planned for use with good ol' FC 1.12?! Is ED gonna release it as a ModMan package for us to install it individually to FC?

 

Now You can see my point 'cause everything Beczl released so far improves not only BS but LOFC too! And he asks nothing for it but a kind word!

 

All negative critics of other peeps contribution can be sent in a PM with suggestions on what to improve and how to improve, reference data, facts and figures in general. We shouldn't be competing with eachother by disdaining!

[sIGPIC][/sIGPIC]

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  • ED Team
Posted (edited)
I'm just saying that 'til ED decides to include B-20 rocket pod that Coyote informed us of I see nothing wrong in users using Beczl's one!

 

IMHO it looks better than the one from BS we currently have! Doesn't it?!

 

ec463e07a964e056363e608f7714560f.jpg

 

In addition to that, please answer is Coyote's B-20 planned for use with good ol' FC 1.12?! Is ED gonna release it as a ModMan package for us to install it individually to FC?

 

Now You can see my point 'cause everything Beczl released so far improves not only BS but LOFC too! And he asks nothing for it but a kind word!

 

All negative critics of other peeps contribution can be sent in a PM with suggestions on what to improve and how to improve, reference data, facts and figures in general. We shouldn't be competing with eachother by disdaining!

And once again I repeat that having more polygons is not always better. I'm sure that B-20 rocket pod I've shown has less polygons but is more correct than beczl's one. New pod with new S-8 rockets will be included in patch.

 

Remarks on beczl's B-20 pod:

 

1. not very precise general proportions of pod and its details

2. handles from the rear are small

3. walls of barrels are longer than needed

4. walls of barrels are too thick

5. not very correct geometry at the rear of pod, from the shorter side

6. rather poor texture

 

Having a lot of polygons with inadequate quality and be satisfied with it is your full right. If ED thought like you we would have a lot of flyables having not very precise physics, not very correct models and not very correct avionics. BTW, it would cause bad framerates because of having a lot of hi-polygon models. Will it be convinient for you?

ScreenShot_057.thumb.jpg.052d9d7235176dd060f45164ff5946fd.jpg

ScreenShot_056.thumb.jpg.e905dc790b6b350a776a0a38dd4d92c0.jpg

ScreenShot_055.thumb.jpg.a27277811cc1ba31965918b70d58cccc.jpg

Edited by Coyote

Я принимаю модели, а вы мучаетесь, но у вас растет мастерство!!!:book:

[sIGPIC][/sIGPIC]

  • ED Team
Posted

...

DSCN3956.thumb.jpg.2e722dabc2663965d861c72203137857.jpg

P5220092.thumb.jpg.639d2a64f3da9c97c2becfe237b624f3.jpg

DSCN3961.thumb.jpg.b00aa1f3dd0a3c296152035362565819.jpg

Я принимаю модели, а вы мучаетесь, но у вас растет мастерство!!!:book:

[sIGPIC][/sIGPIC]

Posted (edited)

All negative critics of other peeps contribution can be sent in a PM with suggestions on what to improve and how to improve, reference data, facts and figures in general. We shouldn't be competing with eachother by disdaining!

 

Coyote is not providing "negative critics", all his corrections are intended to help modellers in building correct models.

Edited by Ulrich
picture.php?albumid=243&pictureid=1732
  • ED Team
Posted

С-8КОМ; С-8ЦМ; С-8ОМ

688558794_.thumb.jpg.9355c523f43230cf6df23865a17d3ea0.jpg

1619422198_.thumb.jpg.99f19e1966ce0d4525bebd7f6e27be00.jpg

902025955_.thumb.jpg.d4e248f3e83c88a5374c6f2e9e23aad4.jpg

  • Like 1

Я принимаю модели, а вы мучаетесь, но у вас растет мастерство!!!:book:

[sIGPIC][/sIGPIC]

Posted

Hi,

 

@Coyote: Thanks your remark.

 

I follow your remark and modified my B-8V20A.

 

 

1. not very precise general proportions of pod and its details

 

Almost fixed.

 

2. handles from the rear are small

 

Fixed.

 

3. walls of barrels are longer than needed

 

Fixed.

 

4. walls of barrels are too thick

 

Fixed.

 

5. not very correct geometry at the rear of pod, from the shorter side

 

Almost fixed.

 

6. rather poor texture

 

WIP.

 

B-20_WIP_05.jpg

B-20_WIP_06.jpg

B-20_WIP_07.jpg

B-20_WIP_08.jpg

 

Thanks.

  • Like 1
  • ED Team
Posted

...

P6090120.thumb.JPG.a75b7472d570db48be712e5067b02afe.JPG

Я принимаю модели, а вы мучаетесь, но у вас растет мастерство!!!:book:

[sIGPIC][/sIGPIC]

Posted

Now we're talking!

 

I did not mean to insult anyone here, I'm just trying to help Beczl to provide us with upgraded, enhanced versions of LOFC 1.12 inventory!

 

I'm sure ED already made it's call for certain models to be included in DCS patches and future modules but it leaves LOFC users with what they got ATM! So why not having a pro bono modeler to do something about it?!

 

Regards all!

[sIGPIC][/sIGPIC]

Posted

Beczl, make textures a bit more dirty and scratched to create a wear and tear effect and make panel joints slightly more pronounced in textures!

 

Those Coyote's photos are a pretty good reference.

[sIGPIC][/sIGPIC]

Posted

@ serj_3d

 

Here you are.

 

UB-16_Wire_01.jpg

UB-16_Wire_02.jpg

UB-16_Wire_03.jpg

 

@Vekkinho

 

Ok. I already work on it. :-) But it's quite difficult to me to make a good one. And the linked pics is amazing! Thanks.

 

panel_01.jpg

Posted

@serj_3d: What does it mean "very hard"? Is it ok, or not?

 

The corrected V1.1 version available from my site and available tday from LockOnFiles too.

 

Changes:

 

v1.1

- Corrected model shape and geometry

- Reduce model polygon, triangles and faces

- Corrected LOD (25m, 50m, 100000m)

- Weathered and modified texture

 

 

Many thanks to Coyote and Vekkihno to support and help my work and development.

 

All the best,

  • Like 1
Posted
F-16 have 15 000 poligons / Your mash is ok? To much polygons.

Hi,

 

Yeah I know. I try to reduce them, but this models shape are very complex. In this case almost all of my model poligon is higher than normal, but all of my model have a LOD.

 

You mentioned the F-16. For example the F-16 or F-15 hasn't a LOD. What's the better ? 15.000 poligons only 0-25m range or 15.000 poligon 0-3000m?

 

P.S.: I discussed a lot of player about my models detail. They're hate the ugly old "Flanker2" models and they're know my model "limitation" and "disandvantages" in connection with poligon nr.

 

You have to choose which model is the better for you.

 

All the best,

Posted

The only Beczl's mod I use was the latest C-8. I usually fly MiG in LOFC so that's the reason as MiG can't carry anything else. But even with a 15K poly I noticed no FPS loss!

[sIGPIC][/sIGPIC]

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