Exorcet Posted July 15, 2022 Posted July 15, 2022 See attached track, helicopters will approach hill that is higher than their altitude. They will attempt to avoid crashing into the hill, but will fly through trees and lose a wing. I've also seen the AI fly dangerously close to each other on occasion but I don't think this was captured in this track. Helo Tree Strike.trk Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
ED Team NineLine Posted July 15, 2022 ED Team Posted July 15, 2022 So looking at the track, and I opened it as a mission, you have a route set at 4000 feet MSL, but the route actually has some points where the terrain is over 4000 feet MSL. While the AI can avoid terrain its not possible right now to see every branch (as well as poles, etc). In order to do that, it would be a killer on FPS. The better approach is to look at the route and use AGL if you are trying to get them to hug the terrain, and give the AI some more breathing room. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Exorcet Posted July 19, 2022 Author Posted July 19, 2022 For some reason I didn't get notified of a reply to the thread. Thanks for the feedback. I actually made this mission to see if some advanced waypoint actions influence the AI's ability to avoid terrain. Does the AGL setting influence the AI's behavior when trying to dive below SAM radar? Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
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