Pizzicato Posted December 28, 2008 Posted December 28, 2008 Hi guys, Can anyone point me to the correct cockpit procedures for engaging an aerial target, please? I was flying a mission last night in which my flight got jumped by a pair of Hinds. I had to leave my wingmen to fight the battle for me whilst I flew away with my tail between my legs. :doh: Pretty embarrassing, really. I've searched through the manual, but I can't find any specific reference as to how you go about locking up a fast, maneuverable target. Any help would be greatly appreciated. Thanks i7-7700K @ 4.9Ghz | 16Gb DDR4 @ 3200Mhz | MSI Z270 Gaming M7 | MSI GeForce GTX 1080ti Gaming X | Win 10 Home | Thrustmaster Warthog | MFG Crosswind pedals | Oculus Rift S
arthuro12 Posted December 28, 2008 Posted December 28, 2008 hmm i would say for the hind.. try a targetting size around 15/20 .. use your guns though.. HE and .. well.. missiles if you can.. but not too much.. make sure your close enough! [sIGPIC][/sIGPIC]
RvETito Posted December 28, 2008 Posted December 28, 2008 On the combat modes panel (left of keft knee, just above the cut-off valves) you have four buttons- bottom left says Airborne target, top right is Head-on airborne target. Press first the bottom left then the top right. Even though the target may not be head-on the Shkval keeps better track and cannon accuracy is much better. Although if the target is beaming full speed you must get really close for successful shot from 3-9 o'clock line. As for the targetting box size- I recommend the smallest possible. I always use that for all kindof targets, ground or airborne. It makes easier for the teleautomat to get a lock and track. You can select which part of the target to point at, for example main rotor, tail rotor etc. Because airborne targets usualy have high relative velocities to you, especially on beam locking is sometimes difficult. I strognly recommend use of the HMS as it is the fastest way to slew the Shkval. So when the bandit is on a beam try estiamate his trajectory and point the HMS ahead of bandit's current position. When he appears in your TV indicator u gotta be really fast with the lock button, press it multiple times while trying to put the box on it, sometimes you might get a lock when you don't expect. Also, don't waste Vikhrs for maneuverign targets. The cannon is much more effective, though the effective range decreases a lot. While for ground targets it's accurate at 4km for aiborne targets, especailly maneuvering you need to get closer then 1km and 0.5km for fast fast beaming target. "See, to me that's a stupid instrument. It tells what your angle of attack is. If you don't know you shouldn't be flying." - Chuck Yeager, from the back seat of F-15D at age 89. =RvE=
159th_Viper Posted December 28, 2008 Posted December 28, 2008 On the combat modes panel (left of keft knee, just above the cut-off valves) you have four buttons- bottom left says Airborne target, top right is Head-on airborne target. Press first the bottom left then the top right. Even though the target may not be head-on the Shkval keeps better track and cannon accuracy is much better. Although if the target is beaming full speed you must get really close for successful shot from 3-9 o'clock line. As for the targetting box size- I recommend the smallest possible. I always use that for all kindof targets, ground or airborne. It makes easier for the teleautomat to get a lock and track. You can select which part of the target to point at, for example main rotor, tail rotor etc. Because airborne targets usualy have high relative velocities to you, especially on beam locking is sometimes difficult. I strognly recommend use of the HMS as it is the fastest way to slew the Shkval. So when the bandit is on a beam try estiamate his trajectory and point the HMS ahead of bandit's current position. When he appears in your TV indicator u gotta be really fast with the lock button, press it multiple times while trying to put the box on it, sometimes you might get a lock when you don't expect. Also, don't waste Vikhrs for maneuverign targets. The cannon is much more effective, though the effective range decreases a lot. While for ground targets it's accurate at 4km for aiborne targets, especailly maneuvering you need to get closer then 1km and 0.5km for fast fast beaming target. Mmmmmmm..........about that 30mm Duel through the streets of Krasnador........Cannon at Dawn? :gun_smilie: :D Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Tango Posted December 28, 2008 Posted December 28, 2008 Can anyone point me to the correct cockpit procedures for engaging an aerial target, please? Lock, ID, shoot! :D Best regards, Tango.
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