Rex854Warrior Posted July 29, 2022 Posted July 29, 2022 (edited) Hello, When spawning a ground unit, static, boat etc. on a multiplayer server via the game's scripting engine, the "HiddenOnMFD" setting (or in this case table value since this is in scripting and not the ME) for the spawned group will not work for the clients of a server. They will see the SAM, static, etc. on their MFDs regardless of this setting set in the code. This issue is very much similar to the one where invisible FARPs spawned dynamically used to not be synchronised for clients but would appear just fine for the server. Tracks for the server side and the client side are attached, although since you'll be running these in "single player" it is unlikely they'll show anything abnormal. The mission (with the scripts built in) is attached and will allow you to run tests in MP, I recommend the hot Hornet slots on Gudauta (Maykop being the closest point to monitor) : Mission : https://drive.google.com/file/d/1ryZsdG7pdASz5yuzu3D8sAPnzsGJJH16/view?usp=sharing Server side track : https://drive.google.com/file/d/1n2cuTugesY4oUSW-GYSJOKkAYY1K4WMM/view?usp=sharing Client side track : https://drive.google.com/file/d/1LQNSyfUJue3eLVY9jflJnLaCzT5Ipw4Q/view?usp=sharing In this mission, SAM sites protecting airfields are spawned through scripting at t=1 second (we have very specific reasons for not doing it through the editor directly and regardless we tried it with dynamically spawned units and the behavior was strictly identical). These SAMs are supposed to not be visible on MFD and that is the behavior observed for the server side, however clients see all of them. This is an important issue for multiple reasons, when the mission designer/scripter wants realism it's particularily annoying to have defended convoys etc. show up perfectly on MFDs, reducing most search efforts to 0 for the large majority of aircrafts flown in modern era missions. Even defences showing up on the Apache's TSD is annoying since you don't really risk flying by mistake over any threats if you're careless. Lastly, with the upcoming dynamic campaign I can't imagine this could be left untouched if any sort of difficulty levels are implemented as I imagine turning off MFD visibility for SAMs would be a no brainer to make things harder/force people to do recon in the multiplayer campaign. Anyways, hopefully this is an easy fix. Thanks in advance, Rex PS : the option also seems to do nothing for aircrafts, through the ME or scripting for both clients and server. Edited July 29, 2022 by Rex854Warrior 1 [sIGPIC][/sIGPIC]
Flappie Posted October 19, 2023 Posted October 19, 2023 @Rex854Warrior Please check in 2.9, this should be fixed now. ---
Rex854Warrior Posted October 21, 2023 Author Posted October 21, 2023 (edited) Yep it has been fixed for a bit, sorry I didn't confirm earlier. Checked again and it's working indeed. Edited October 21, 2023 by Rex854Warrior [sIGPIC][/sIGPIC]
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