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Posted (edited)

Allows the AIM-120A AMRAAM to be mounted onto the shoulder pylons (1B and 8B) for the Heatblur F-14 Tomcat with either a single (Sparrow pylon) or double rack.

This mod is based on the images of the PMTC F-14A during the AIM-120 development along with the image of the unused double AIM-120 rack mounted on an F-14. The AIM-120A in this mod uses the older API and has a higher susceptibility to countermeasures than the AIM-120B. 

 

Mod Link: https://www.digitalcombatsimulator.com/en/files/3325289/

 

Spoiler

Screenshot_2022-07-31_023429.png

 

Spoiler

Screenshot_2022-07-31_023405.png

 

Bugs: The missile uses the older missile API so it might miss or do super harsh turns. When using the double racks, the missile count will be incorrect since the missile count is determined by used pylons. Missiles on the double racks fire in a weird way. AIM-120Bs and Cs are not supported since they will crash your game once you attempt to fire them.

Changelog:
V1.0 - Initial Release
V1.1 - Updated for OB 2.7.17.29493.
V1.1.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename).
V1.1.2 - Updated for OB 2.8.3.37556.
V1.1.3 - Updated with HB weapon loadout limitations.
V1.1.4 - Updated for TARPS and other changes made in previous OBs.
V1.1.5 - Hotfix to actually make the TARPS usable.
V1.1.6 - Updated for latest DCS patch (as of 2024-03-05)
V1.1.7 - Updated for 2.9.6.57650
V1.1.8 - Updated for 2.9.9.2406

Edited by DSplayer

Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

Posted (edited)

Thanks for making this mod. I've just tested it and found that when loading the double AIM-120 rack only one of the missile visual model disappears from the pylon after firing both missiles. It seems like the one of the missile visual model is stuck on the jet. Also, the missile release animation for the single AIM-120 seems to be off.

Edited by 2moreweeks
Posted
On 8/5/2022 at 5:17 PM, 2moreweeks said:

Thanks for making this mod. I've just tested it and found that when loading the double AIM-120 rack only one of the missile visual model disappears from the pylon after firing both missiles. It seems like the one of the missile visual model is stuck on the jet. Also, the missile release animation for the single AIM-120 seems to be off.

 

Yeah I can't really change that. Kinda comes with the thing. It's amazing that the mod even worked in the first place.

Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

  • 4 weeks later...
  • 4 months later...
Posted
9 minutes ago, TMP95 said:

Once mod is installed.  How do I outfit aim 120s on F-14. Do they show up automatically in load out screen?

Once installed, you can load the weapons onto your aircraft just like any other standard, non-modded weapon.

Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

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