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Posted

[quote="Caretaker

The hardware capabilities are not a big problem indeed, but the development still is. If you add detail to one area you will have to make more compromises in another one - no way around that. Whether you add detailed ground unit simulation aspects to a flight sim or vice versa doesn't make a difference here. As for FS2004, the absence of weapons is quite a big exception I'd say ;)

 

I'm not the biggest fan of the "electronic battlefield" concept anyway, as it is much harder to provide interesting gameplay to all the different unit types instead of concentrating on limited areas like planes or helicopters.

 

But as far as I understand it, merging Lock On with a tank sim or whatever is certainly not an issue at the moment or for the near future.

 

If they were to put tanks in Lockon it would be easier to have a separate program for the ground vehicles but still use the LO graphics engine. And for MP you would use a online program that links the two. That way for aircraft the only information they need is object vector and turret position with projectile vector. For SAMs it would be different as you are using Radar etc. Likewise for ships etc.

[sIGPIC]2011subsRADM.jpg

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Posted
Not as outlandish as it may seem. Didn't Il2, also developed in Russia and featuring mainly Russian aircraft, sell almost as many copies in Russia alone as it did in the rest of the world (correct me if I'm wrong)? If the situation is similar (I could well imagine it being even clearer in favour of the Russian market, since sales seem to have been soso otherwise) with LOMAC that would be more than enough to make Russia / the CIS ED's single largest market.

 

This are news to me. I hope you are right. But since you're from Germany, you also know that the numbers of games published only in Germany is steadily decreasing over the last years.

 

Today you need a huge budget to develop games like Lock On, compared to games 10 years ago (like indy 3 :)). Maybe I'm too pessimistic on this.

 

Now let's have fun with 1.1 :D.

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