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Posted

Hi!

I was just thinking why cant we use plane faiulres in mp? Would it be so hard to implement failures to every player separately? It's quite strange, that every player plane has e.g. an engine fire at once!

Do you have any info about it in 1.1? I hope it wont be left untouched.

Will be other bugs fixed:?

- Unstable track recording

- Kuze bug in mp (when it turns away below you)

 

Anyway i hope very much from 1.1, and cant wait for it!

Posted

What kuz bug in MP? The aircraft have failures if they are damaged, or do you mean a random damage event for other players.

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Posted

I'm pretty sure he means random failures. I was thinking about the exact same thing just the other day.

Just when you thought it was safe to go back over the water...

Flight Lieutenant "Jaws"

169th Panthers

Posted

well I think you can. when I was screwing around with it you can set how likely this would happen. like 10% of the time this will fail after so many minutes flying. I think I could be wrong since it's been a while.

Posted

Kuze bug: we've experienced in an online mission of su33s. After changing direction of the Kuze you cant land on it. As if only the texture was turning, we couldnt land on it anymore.

As for random failures: Of course there is the option to turn it off (by default), so who dont want to use them dont have to. But i would like to, and i can set the failures to random, everything is fine, except that every player plane gets the failure at once :( It would have been so easy for ED to implement this to player planes separately. Its just stupid like the friendly fire bug :(

Posted

I don't know about random failures, but a South American squad was playing around with failures in Lomac MP.

 

 

They've expanded my Su27UB mod a bit - given the student an entirely blacked-out cockpit for instrument training. Bloody good idea . . . .

 

Anyway, they were doing that with a failed HUD. Not certain how they did it . . . . but they did.

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