Mohamengina Posted August 16, 2022 Posted August 16, 2022 Is there anyway to not make the missile loft? At closer ranges the missile will launch itself almost vertically into space and then come back down when it would be more efficient to have the missile head directly toward the target.
WelshZeCorgi Posted August 16, 2022 Posted August 16, 2022 (edited) yeah, it also unnecessarily adds to the TTI when the fighters are so close. This is in TWS, I think the PDSTT (at certain ranges?) and PSTT and shooting it active off the rail with ACM cover up makes it not loft. Edited August 16, 2022 by WelshZeCorgi
scommander2 Posted August 17, 2022 Posted August 17, 2022 There are lots of discussions at: Spoiler Dell XPS 9730, i9-13900H, DDR5 64GB, Discrete GPU: NVIDIA GeForce RTX 4080, 1+2TB M.2 SSD | Thrustmaster Warthog HOTAS + TPR | TKIR5/TrackClipPro | Total Controls Multi-Function Button Box | Win 11 Pro
Mohamengina Posted August 17, 2022 Author Posted August 17, 2022 Looks like this is a complex convo and is still ongoing. Basically if the devs read this - then it would be awesome if the missile took the most efficient way to the target based on your distance to it. Having a missile take longer to reach the target when it has enough energy to get there by not lofting just makes it more likely a bandit is going to kill me sooner and makes the F14 very fragile within medium ranges.
DSplayer Posted August 17, 2022 Posted August 17, 2022 2 hours ago, Mohamengina said: Looks like this is a complex convo and is still ongoing. Basically if the devs read this - then it would be awesome if the missile took the most efficient way to the target based on your distance to it. Having a missile take longer to reach the target when it has enough energy to get there by not lofting just makes it more likely a bandit is going to kill me sooner and makes the F14 very fragile within medium ranges. What ranges are you specifically encountering this issue where lofting is detrimental? Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Mohamengina Posted August 17, 2022 Author Posted August 17, 2022 20 milesish? From memory it's the distance where bandits with medium range missiles get the advantage because their missiles don't loft as much so the time difference means you can't compete against them because you have to go defensive before the missile goes active.
Prez Posted August 17, 2022 Posted August 17, 2022 (edited) 8 hours ago, Mohamengina said: 20 milesish? From memory it's the distance where bandits with medium range missiles get the advantage because their missiles don't loft as much so the time difference means you can't compete against them because you have to go defensive before the missile goes active. The AIM-54 does not loft inside of 21NM to the target. The excessive loft profile comes from low altitude launches at long distances. If you get higher into altitude it wont loft so aggressively, and if you are actually inside of 21NM it shouldn't loft at all which I personally think is a detriment, but you shouldn't be using the AIM-54 at low altitude or close-medium range anyways Should always keep in mind that the AIM-54 is best used at long range to stiff-arm and outrange your opponents. It'll never be as effective against fighters as an AIM-120 or any medium range missile because they were built with completely different mission sets and design philosophies. Edited August 17, 2022 by Prez Heavy Fighter Elitist AIM-120 Best Missiletm AWG-9 Gaslighter Diagnosed with terminal Skill Issue
Exorcet Posted August 17, 2022 Posted August 17, 2022 8 hours ago, Mohamengina said: 20 milesish? From memory it's the distance where bandits with medium range missiles get the advantage because their missiles don't loft as much so the time difference means you can't compete against them because you have to go defensive before the missile goes active. Lofting can actually be beneficial even at relatively short ranges, especially for missiles like the AIM-54 which have long burn times but not the best TWR. The missile will reach higher speeds and slow down less if it begins to glide. The current AIM-54 isn't totally optimized yet, but it would surprise me if the best intercept almost always involves some sort of climb, even if short. Awaiting: DCS F-15C Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files
Noctrach Posted August 17, 2022 Posted August 17, 2022 I've seen the "loft" also described as "main beam avoidance manoeuvre" but have been somewhat unable to figure out what the requirements for it are. I'm curious to what extent this would apply even at closer range.
Mohamengina Posted August 17, 2022 Author Posted August 17, 2022 (edited) 5 hours ago, Prez said: The AIM-54 does not loft inside of 21NM to the target. The excessive loft profile comes from low altitude launches at long distances. If you get higher into altitude it wont loft so aggressively, and if you are actually inside of 21NM it shouldn't loft at all which I personally think is a detriment, but you shouldn't be using the AIM-54 at low altitude or close-medium range anyways Should always keep in mind that the AIM-54 is best used at long range to stiff-arm and outrange your opponents. It'll never be as effective against fighters as an AIM-120 or any medium range missile because they were built with completely different mission sets and design philosophies. Good to know thanks. I was at a low altitude so I'll try flying higher next time or waiting to get within the 21 mile limit. Edited August 17, 2022 by Mohamengina
DSplayer Posted August 18, 2022 Posted August 18, 2022 Like what others have said, it doesn't loft within the 21nms or so against a co-altitude target. What I like to do when you're this close to an enemy and need to fire the 54 while also supporting it as little time as possible is to switch the target size to large in order for it to go active at a longer range from your target. Your target will get the warning earlier of course but this does mean that you will be able to defend farther away. Also btw, the AIM-120 when launched at 20nm against a co-altitude target does loft. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Noctrach Posted August 18, 2022 Posted August 18, 2022 So far all the examples I've seen of missiles lofting detrimentally were missiles fired outside of kinetically achievable parameters, usually with manually assisted loft. I do hope the 21 mile flat loft cut-off becomes a bit more nuanced in the future, as right now it hurts low altitude shots more than it helps. Then again, as others have said in this thread, Below 20-25,000 feet you want to refrain from taking shots with a TTI exceeding missile burn time anyway.
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