YOOBI Posted August 27, 2022 Posted August 27, 2022 Hello , I am trying to have 2 different curve on My pitch and Roll axis. -So I use Gremlin to duplicate my input , I use the Raw output of the Stick without curve and some dead zone, No modifier and use vJoy to set up output of same controller to be used with modifier, curve and reduced dead zone. Unfortunately for me I cannot work around this problem=> I cannot Exclude the Raw input from firing When The Modifier is Pressed , and it causes Conflict . I understand this is Desire Behavior as we don't want to lose Control of the stick whenever we press different modifier for different things and it is only apply to axis control . What I require is to Exclude a Axis Input whenever Specific Modifier Is pressed . Is there a way to achieve this? Side Note : I know I can set button entries and axis to work with 1 modifier by default and switch between modifier state . But I already have very complicated setup that uses modifiers for different phase of flight and I had to assign multiple variation of keys for every action to avoid conflict and miss fire. My Default is with no Modifier , if I want to make my default state with modifier active, is going to require to rebind every single button in my control setup x5(for State of plane with modifier) x4(for number of Air Craft I have) at this point it is less work to reprogram the game a bit . Example reason I need this input dampening: Tomcat is very unforgiving with its control sensitivity , and I cannot fly with Curve and not rip my wings off . but when I need to Refuel , My X56 just don't have enough accuracy for small movement and it needs curve . If I'm playing Single player it is no issue since I can pause the game and change my curve but I can't pause the game in multiplayer
Sacarino111 Posted August 28, 2022 Posted August 28, 2022 11 hours ago, YOOBI said: Hello , I am trying to have 2 different curve on My pitch and Roll axis. -So I use Gremlin to duplicate my input , I use the Raw output of the Stick without curve and some dead zone, No modifier and use vJoy to set up output of same controller to be used with modifier, curve and reduced dead zone. Unfortunately for me I cannot work around this problem=> I cannot Exclude the Raw input from firing When The Modifier is Pressed , and it causes Conflict . I understand this is Desire Behavior as we don't want to lose Control of the stick whenever we press different modifier for different things and it is only apply to axis control . What I require is to Exclude a Axis Input whenever Specific Modifier Is pressed . Is there a way to achieve this? Side Note : I know I can set button entries and axis to work with 1 modifier by default and switch between modifier state . But I already have very complicated setup that uses modifiers for different phase of flight and I had to assign multiple variation of keys for every action to avoid conflict and miss fire. My Default is with no Modifier , if I want to make my default state with modifier active, is going to require to rebind every single button in my control setup x5(for State of plane with modifier) x4(for number of Air Craft I have) at this point it is less work to reprogram the game a bit . Example reason I need this input dampening: Tomcat is very unforgiving with its control sensitivity , and I cannot fly with Curve and not rip my wings off . but when I need to Refuel , My X56 just don't have enough accuracy for small movement and it needs curve . If I'm playing Single player it is no issue since I can pause the game and change my curve but I can't pause the game in multiplayer Hi. I m not 100% sure I understood your problem, as all that Gremlin and VJoy is unknown for me, but I can tell you that for Joys axis I use "interruptors" instead of "modifiers" for the CP/G seat in the apache, for the joy to use the tads (no modifier nor interruptor) or to fly the helo (Joy axis + modifier or interruptor, and it works fine. It should be doable. Hope it helps. Saludos. Saca111 1
YOOBI Posted August 31, 2022 Author Posted August 31, 2022 (edited) Wow , very interesting . how do I setup interrupter ? I never notice such option in game . is it done by other third party software ? this may be exactly solution I need . Edited August 31, 2022 by YOOBI
Sacarino111 Posted September 1, 2022 Posted September 1, 2022 10 hours ago, YOOBI said: Wow , very interesting . how do I setup interrupter ? I never notice such option in game . is it done by other third party software ? this may be exactly solution I need . Hi. This option allows you to use a joybutton or key to modify the action of a button /keypress. You will have to " sacrifice " that one button as unusable for any function; How to setup: In the control tab of the settings, click in the lower left tab (modifier). You will have two choice then: " modifiers" and "interruptor"; Modifier: will change the action triggered as long as you keeo it oressed. More or less like pressing "SHIFT" for capital letters Interruptor: Press once and release and all actions after that wiil be modified. Press again to cancel the modifiation. More like the "CAPS LOCK" function when writing. Add a modifier/interruptor as convienience. Once added, go to the function desired (e.g. x axis) and bind the axis to the function. For the modified action, double press again in the function, press the key/button you use as modifier/interruptor and the actual button/axis you want. From now on, the axis will do two different actions, depending on if the modifier/interruptor is/was pressed or not. Be aware that the interruptor may make other keypresses unresponsive, as the game is expecting a bound keypress, and if there is none, then no action wil be taken. Saludos. Saca111 2
YOOBI Posted September 1, 2022 Author Posted September 1, 2022 Alrighty . I tried it and it works . but not how I thought it will . for me there is nothing labeled as Interrupter but it called switches . It turn the Key into toggle and ignores Release Key Event ,and works just like modifier with one key difference , it will not prevent other key that does not use modifier from Executing and that just solved all my problem . now i can toggle between 2 different curve on the fly . Tank you so much sir 1
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