bingbean Posted August 29, 2022 Posted August 29, 2022 (edited) I made some comparative of new and old ATGM sight. Is nice to know the new sight textures and FOV is more as in real life,, but the result of this more real FOV is, the size of vehicle in 10x zoom sight at maximum range 5 km is only 2-3 pixels on full HD resolution. On the old one it was 6-7 pixels. I dont care to much about the new or old textures , but i definitely prefer old FOV. ED at least make the new sight bigger about 80 pixels, but it doesn't compensate the smaller zoom too much. And just for curiosity. Old and new sight have the 10 and 50 reverse T range marks same size in 3,3x zoom and 10xzoom sight. Is this correct? I mean, i know is not correct , but is it not correct even i IRL? Are these range markers supposed to be used only at 10x zoom? Edited August 29, 2022 by bingbean 1
AeriaGloria Posted August 30, 2022 Posted August 30, 2022 (edited) 13 hours ago, bingbean said: I made some comparative of new and old ATGM sight. Is nice to know the new sight textures and FOV is more as in real life,, but the result of this more real FOV is, the size of vehicle in 10x zoom sight at maximum range 5 km is only 2-3 pixels on full HD resolution. On the old one it was 6-7 pixels. I dont care to much about the new or old textures , but i definitely prefer old FOV. ED at least make the new sight bigger about 80 pixels, but it doesn't compensate the smaller zoom too much. And just for curiosity. Old and new sight have the 10 and 50 reverse T range marks same size in 3,3x zoom and 10xzoom sight. Is this correct? I mean, i know is not correct , but is it not correct even i IRL? Are these range markers supposed to be used only at 10x zoom? Is the 3rd or 4th picture the 3.3x zoom of the new one? If so the original ones are the 1st and 4th picture right? The real figures of the zoom are 7.3 degrees and 22 degrees. As far as I can tell the numbers were 2 and 9 degrees before, which is a number that’s been thrown around online but isn’t correct. So it appears correct/realistic as far as I can tell, it does make max range shots harder but I can say that the manual says using it beyond 6 km is not recommended. Perhaps launch at range then barrel at the target to close range as much as possible. In reality I’m pretty sure a more practical range of 3-4 km is observed. I think I read that somewhere as the most common launch zone of the Shturm….. in reality the airframe shaking also blurs the sight making it even harder Edited August 30, 2022 by AeriaGloria Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
randomTOTEN Posted August 30, 2022 Posted August 30, 2022 The training mission instructs on the use of the distance reference marks while you are still in the low zoom position. The early access manual shows the references at both zooms, so I assume that's a feature of the design. It's possible these are etched into one of the lenses, and so it would be very difficult to obscure them at the higher zoom power. I support the periscope changes if they're more realistic.
admiki Posted August 30, 2022 Posted August 30, 2022 Sight's minimum speed is what makes extreme range shots hard, unless you fly straight at target. I still think target size looks wrong for 10x magnification, but if devs say it is correct I'll roll with it.
bingbean Posted August 31, 2022 Author Posted August 31, 2022 It is hard to say how big actually looks this scope style sight in real live, but it is probably bigger as i can see it on my 27" 1080P monitor. Compared to another module like Ka-50 , A-10C , Su-25T and others who use camera and monitor, Mi-24P is with scope sight a little bit at a disadvantage. In cockpit view Ka-50 or A-10C I can zoom in (num*) the SHKVAL or MDI monitor to the real size, or even more. In the Mi-24P scope view zoom in button "num*" does nothing. Despite the fact that the sight circle is almost across the entire screen, the resulting image is still not large enough. So it would be nice to still be able to use num* zoom, even if it cuts off part of the view. 2
randomTOTEN Posted September 18, 2022 Posted September 18, 2022 I do not support Periscope zoom. We are restricted to what I understand is an accurate FOV and it would be a burden on users to allow them to change it (which means they have to set it correctly themselves). It's not a problem that a purely optical sight would have a disadvantage to more modern aircraft with electronic displays. In reality, zooming in on an electronic display should merely expand the size of that display's pixels, not give you a cheat zoom feature. We should not give the Hind advantages it does not actually have. 2
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