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Posted

When I press the FPS Counter key in DCS it shows the FPS as normal.

Problem: When I press again, DCS shows more information, but the GPU Video Memory shows zero?

Is there a way to fix this?   Thank you in advance

My specs: Win11, 12700K, RTX3080, 32GB RAM, Quest 2 (not using Steam VR but DCS directly),  

Posted

hi everyone,  

Can somebody else please verify this?  It happens in VR (Quest 2) and also in non-VR environment.  Please see the screenshots.

The counter shows 0 Video Memory used.

Thanks in advance

Screen_220928_210305.png

Screen_220929_005717.png

  • 1 month later...
Posted
On 9/26/2022 at 9:30 PM, ralch said:

When I press the FPS Counter key in DCS it shows the FPS as normal.

Problem: When I press again, DCS shows more information, but the GPU Video Memory shows zero?

Yes same here. Maybe try out MSI Afterburner and see what that is reporting. I have been off for some time but I'm sure I had better FPS before than I'm getting now. There may be some settings that have changed. 😐

Posted (edited)

It's probably the amount of VRAM you have available.

Due to poor performance in VR, with FPSVR showing 7.9 of my 8 gigs of VRAM used, I bought a 2080ti to solve the problem, now I have 11 gigs of ram, and FPSVR now shows 10.9 gigs used. Poor performance remained until I did the following:

The best thing I did to gain back some VRAM was eliminate the chateau in Microsoft Mixed Reality Portal. Using an app called SKYSPACES, I changed the default "home" in Mixed Reality Portal to EMPTY room, this freed up a majority of VRAM that Microsoft was stealing with their home scene.

Then I eliminated the use of the "Mountain Home" in SteamVR, this freed up even more VRAM!

For WHATEVER reason, all of the background apps for VR integration remain in VRAM, soaking up all of your overhead which would allow for increased performance.

The next thing I did was in Mixed Reality Portal settings was to reduce the LOD to LOW and the resolution to 720p, this only effects the home scene of Mixed Reality Portal, and not your game. Leave the Experience settings below to Best visual quality. (Image Attached)

After that, I eliminated SteamVR altogether by changing to OpenXR with OpenComposite. By far the biggest jump in performance I experienced. Likely due to the bloated nature of SteamVR. If OpenXR was a racing product sticker on a car, it would add like 500 Horse Power. 😄

 

image.png

Edited by Antix70
Posted
16 hours ago, Antix70 said:

It's probably the amount of VRAM you have available.

Due to poor performance in VR, with FPSVR showing 7.9 of my 8 gigs of VRAM used, I bought a 2080ti to solve the problem, now I have 11 gigs of ram, and FPSVR now shows 10.9 gigs used. Poor performance remained until I did the following:

The best thing I did to gain back some VRAM was eliminate the chateau in Microsoft Mixed Reality Portal. Using an app called SKYSPACES, I changed the default "home" in Mixed Reality Portal to EMPTY room, this freed up a majority of VRAM that Microsoft was stealing with their home scene.

Then I eliminated the use of the "Mountain Home" in SteamVR, this freed up even more VRAM!

For WHATEVER reason, all of the background apps for VR integration remain in VRAM, soaking up all of your overhead which would allow for increased performance.

The next thing I did was in Mixed Reality Portal settings was to reduce the LOD to LOW and the resolution to 720p, this only effects the home scene of Mixed Reality Portal, and not your game. Leave the Experience settings below to Best visual quality. (Image Attached)

After that, I eliminated SteamVR altogether by changing to OpenXR with OpenComposite. By far the biggest jump in performance I experienced. Likely due to the bloated nature of SteamVR. If OpenXR was a racing product sticker on a car, it would add like 500 Horse Power. 😄

 

 

 

 

Thank you Antix70, but I have never used SteamVR with DCS and my "home" in the quest2 dashboard is empty.  That should be good for my RTX 3080 with 12GB of RAM.

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