TEMPEST.114 Posted October 4, 2022 Posted October 4, 2022 Eg Say you have a CLIENT aircraft that is human controlled. This unit has a unit name of 'TestPilot' Create a Trigger Zone called 'TestPilotTZ' on the Mission Editor map near the TestPilot unit Inside the Triggers Dialog setup: UNIT INSIDE MOVING ZONE(TestPilot, TestPilotTZ, TestPilot) Then create another trigger that sets off an explosion centred on that same Trigger Zone and fly the mission, you will see the explosion wherever you placed the Trigger Zone on the mission editor map - indicating that the Trigger Zone is not being linked to the aircraft unit
TEMPEST.114 Posted November 8, 2022 Author Posted November 8, 2022 (edited) On 10/7/2022 at 11:21 PM, Flappie said: Why not using the "Explode unit" function? The explosion wasn’t the point- I was illustrating that the trigger zone isn’t attached to the aircraft (otherwise it would have died) Edited November 25, 2022 by Elphaba
cptmoose Posted November 22, 2022 Posted November 22, 2022 On 10/4/2022 at 2:26 AM, Elphaba said: Eg Say you have a CLIENT aircraft that is human controlled. This unit has a unit name of 'TestPilot' Create a Trigger Zone called 'TestPilotTZ' on the Mission Editor map near the TestPilot unit Inside the Triggers Dialog setup: UNIT INSIDE MOVING ZONE(TestPilot, TestPilotTZ, TestPilot) Then create another trigger that sets off an explosion centred on that same Trigger Zone and fly the mission, you will see the explosion wherever you placed the Trigger Zone on the mission editor map - indicating that the Trigger Zone is not being linked to the aircraft unit I find this to be an interesting issue myself. I would like to be able to make a moving zone and pick the unit its attached too. Then set the parameters for how it gets set off in an independent trigger action. Rather than the current method of having to create a 3rd party entity and place it way off in the corner of the map. 1
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