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UNIT INSIDE MOVING ZONE - The Trigger Zone does not attach to the unit if the unit is both the target and the trigger object


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Posted

Eg

Say you have a CLIENT aircraft that is human controlled. This unit has a unit name of 'TestPilot'

Create a Trigger Zone called 'TestPilotTZ' on the Mission Editor map near the TestPilot unit

Inside the Triggers Dialog setup:

UNIT INSIDE MOVING ZONE(TestPilot, TestPilotTZ, TestPilot)

Then create another trigger that sets off an explosion centred on that same Trigger Zone and fly the mission, you will see the explosion wherever you placed the Trigger Zone on the mission editor map - indicating that the Trigger Zone is not being linked to the aircraft unit

  • 1 month later...
Posted (edited)
On 10/7/2022 at 11:21 PM, Flappie said:

Why not using the "Explode unit" function?

The explosion wasn’t the point- I was illustrating that the trigger zone isn’t attached to the aircraft (otherwise it would have died)

Edited by Elphaba
  • 2 weeks later...
Posted
On 10/4/2022 at 2:26 AM, Elphaba said:

Eg

Say you have a CLIENT aircraft that is human controlled. This unit has a unit name of 'TestPilot'

Create a Trigger Zone called 'TestPilotTZ' on the Mission Editor map near the TestPilot unit

Inside the Triggers Dialog setup:

UNIT INSIDE MOVING ZONE(TestPilot, TestPilotTZ, TestPilot)

Then create another trigger that sets off an explosion centred on that same Trigger Zone and fly the mission, you will see the explosion wherever you placed the Trigger Zone on the mission editor map - indicating that the Trigger Zone is not being linked to the aircraft unit

I find this to be an interesting issue myself. I would like to be able to make a moving zone and pick the unit its attached too. Then set the parameters for how it gets set off in an independent trigger action. 

Rather than the current method of having to create a 3rd party entity and place it way off in the corner of the map. 

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