DSplayer Posted October 16, 2022 Posted October 16, 2022 (edited) An amalgamation of my AIM-120A and AGM-88 mods for the F-14 while also adding some other modern weapons that would bring the Tomcat into the modern era. Feel free to report bugs, ask for help, and post screenshots here! Link to Mod: https://www.digitalcombatsimulator.com/en/files/3326478/ Spoiler Spoiler Spoiler Bugs: The HARM pylons are untextured because the stock EDM files do not have that pylon textured. The JDAMs (GBU-31, GBU-38, and GBU-54) are basically their unguided equivalents and cannot be guided via GPS and require manual pylon and weapon type selection. AIM-120 double racks do not properly show up when you fire the 2nd missile off the pylon and results in one missile to appear to be there visually even though you had fired it. Disclaimer: Please at least credit me when you make derivative mods when you post them on places like r/hoggit or the DCS forums (and maybe also tell me that you did make a derivative mod which is preferred). Thanks! Also, the majority of this mod is basically fictional with some amount of historical basis. Changelog: V1.0 - Initial Release V1.0.1 - Zipped with OvGME so you can just drag and drop the zipped mod into your DCS mod repo (zipped folder no longer has the version number in filename). V1.1.0 - Added AGM-84D Harpoon, AGM-65E LMAV, and AMBER Racks for the AIM-120Cs (which allows a total of 12 AIM-120Cs that can be carried) thanks to Spino from the F-15EX Mod. V1.1.1 - Added AGM-123 Skipper II. Be advised that it's a bit buggy at the moment and could potentially crash your game if you fire it. V1.1.2 - Updated for OB 2.8.3.37556. V1.1.3 - Added AIM-54C+ ECCM/Sealed so you can carry AIM-54s on the shoulders without the tunnel pallets, added HB weapon loadout limitations. V1.1.4 - Added Laser Guided Zunis in LAU-10s (same pylon loadouts as regular Zunis in LAU-10s) (the rockets still appear in the LAU-10 after being launched), fixed bug where LANTIRN and other weapons on B stations were missing. V1.1.5 - Updated for TARPS and other changes made in previous OBs. V1.1.6 - Hotfix to actually make the TARPS usable. V1.1.7 - Updated for latest DCS patch (as of 2024-03-05) V1.1.8 - Updated for 2.9.6.57650 V1.1.9 - Fixed MP Crash. AIM-174B added V1.1.10 - Updated for 2.9.9.2406. Updated SM-6 to current definitions. To Do List (Planned Additions, etc.): - Adding laser guidance to the JDAMs for at least some guidance (Not Possible) - AGM-84D Harpoon on 1B and 8B Added in V1.1.0 - AGM-62 Walleye on 1B and 8B - Fix AGM-123 Skipper II to be less buggy? - Add the CBU-87/97 to the F-14 - Laser Guided Zunis (Added in the V1.1.4 update). Edited November 3, 2024 by DSplayer 5 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
DJ Reonic Posted October 18, 2022 Posted October 18, 2022 Are there any plans to combine this with the Iranian pack to allow both sets to be in game at the same time?
DSplayer Posted October 18, 2022 Author Posted October 18, 2022 (edited) 5 hours ago, DJ Reonic said: Are there any plans to combine this with the Iranian pack to allow both sets to be in game at the same time? Maybe I'll make a mod like "DSplayer's Ultimate F-14 Weapons Pack" or something that compiles all the F-14 weapon mods I have made into one thing. Edited October 18, 2022 by DSplayer 5 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
DJ Reonic Posted October 18, 2022 Posted October 18, 2022 14 minutes ago, DSplayer said: Maybe I'll make a mod like "DSplayer's Ultimate F-14 Weapons Pack" or something that compiles all the F-14 weapon mods I have made into one thing. That would be fantastic.
Geschirre Posted November 4, 2022 Posted November 4, 2022 Any chance you can provide some guidance on how to add pylons for some ALQ-99s from the CJS Superbug Mod? I have messed around with your mods as a template to try and get them attached, but I can't quite decipher the "DSplayerWeapons.lua" and what goes where. The "F14B.lua" is straight forward enough (or so I think) along with UnitPayloads. I managed to get one attached using the LANTIRN lines for the RIGHT from the F14B.lua from your HARM + AIM9JP + AIM7E Mod, but can't figure out the LEFT pylon. Thank you. function shoulder_a2g(right, unit_name) local use_bombs = true local LR if right then LR="R" else LR="L" end if use_bombs then local _bombs = { { CLSID = "{PHXBRU3242_2*LAU10 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK81 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK82 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK82AIR "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK82SE "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK20 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_MK83 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_BDU33}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*BDU45 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*BDU45B "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, } if right and (unit_name == "F-14B" or unit_name == "F-14A-135-GR") then _bombs[#_bombs + 1] = { CLSID = "{F14-LANTIRN-TP}",connector="WEP_Shoulder_Sparrow_R",arg = 606, arg_value = 1.0, } -- LANTIRN _bombs[#_bombs + 1] = { CLSID = "{ALQ-99Center}",connector="WEP_Shoulder_Sparrow_R",arg = 606, arg_value = 1.0, } -- LANTIRN end return unpack(_bombs) end end "A plan is a list of things that wont happen"
DSplayer Posted November 4, 2022 Author Posted November 4, 2022 1 hour ago, Geschirre said: Any chance you can provide some guidance on how to add pylons for some ALQ-99s from the CJS Superbug Mod? I have messed around with your mods as a template to try and get them attached, but I can't quite decipher the "DSplayerWeapons.lua" and what goes where. The "F14B.lua" is straight forward enough (or so I think) along with UnitPayloads. I managed to get one attached using the LANTIRN lines for the RIGHT from the F14B.lua from your HARM + AIM9JP + AIM7E Mod, but can't figure out the LEFT pylon. Thank you. function shoulder_a2g(right, unit_name) local use_bombs = true local LR if right then LR="R" else LR="L" end if use_bombs then local _bombs = { { CLSID = "{PHXBRU3242_2*LAU10 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK81 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK82 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK82AIR "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK82SE "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*MK20 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_MK83 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_BDU33}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*BDU45 "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, { CLSID = "{PHXBRU3242_2*BDU45B "..LR.."S}",connector="WEP_PhoenixWingPylon_"..LR }, } if right and (unit_name == "F-14B" or unit_name == "F-14A-135-GR") then _bombs[#_bombs + 1] = { CLSID = "{F14-LANTIRN-TP}",connector="WEP_Shoulder_Sparrow_R",arg = 606, arg_value = 1.0, } -- LANTIRN _bombs[#_bombs + 1] = { CLSID = "{ALQ-99Center}",connector="WEP_Shoulder_Sparrow_R",arg = 606, arg_value = 1.0, } -- LANTIRN end return unpack(_bombs) end end I would have to look at the code regarding the ALQ-99 but if I were to implement it, I wouldn't have used HB's shoulder_a2g function. To add a pylon to an existing loadout sort of deal, look at my HARM nested loadout stuff in one of the DSplayerWeapons.lua files. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Geschirre Posted November 6, 2022 Posted November 6, 2022 I just brute forced. 2 "A plan is a list of things that wont happen"
Pally Posted December 21, 2022 Posted December 21, 2022 (edited) DSPLAYER: Love your HARM mod! I added the AGM-84 Harpoons to it (per AirForce Monthly magazine which did a special report on the strike capability of the F-14). Any chance we can combine your mods with another mod which features he hypothetical AIM-152 AAAM? It is the https://www.digitalcombatsimulator.com/en/files/3326837/ by Spino7? Edited December 21, 2022 by Pally Additional info.
Pally Posted December 21, 2022 Posted December 21, 2022 On 11/6/2022 at 3:53 PM, Geschirre said: I just brute forced. Why the heck not! We can even mod the AGM-88C into the AARGM (just add slightly more specific thrust, lower fuel consumption per to match total fuel count, and total thrust duration)!
DSplayer Posted December 21, 2022 Author Posted December 21, 2022 3 hours ago, Pally said: Why the heck not! We can even mod the AGM-88C into the AARGM (just add slightly more specific thrust, lower fuel consumption per to match total fuel count, and total thrust duration)! I might have or might've not done that already for my own personal purposes lmao. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Blade45 Posted December 22, 2022 Posted December 22, 2022 I may just be dumb, but is there a way to change weapon station in the Tomcat? Seems the mod treats AIM-120s as AIM54s and always fires the Amrams first. Say I have both AIM-54s and AIM-120C-5s onboard and want to take a shot at a target with the AIM-54, how do I do that?
DSplayer Posted December 22, 2022 Author Posted December 22, 2022 50 minutes ago, Blade45 said: I may just be dumb, but is there a way to change weapon station in the Tomcat? Seems the mod treats AIM-120s as AIM54s and always fires the Amrams first. Say I have both AIM-54s and AIM-120C-5s onboard and want to take a shot at a target with the AIM-54, how do I do that? You unfortunately cannot do that. More of a limitation since I can't edit HB's code on how it interprets weapons. 1 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Blade45 Posted December 23, 2022 Posted December 23, 2022 5 hours ago, DSplayer said: You unfortunately cannot do that. More of a limitation since I can't edit HB's code on how it interprets weapons. Bummer. Well, still a very cool mod that I'll be using a lot on my group's private server. The AIM-9X alone is worth downloading this mod!
Blade45 Posted January 13, 2023 Posted January 13, 2023 Any chance on an update to work with the newest version? No rush of course. I know you do this on your spare time.
DSplayer Posted January 13, 2023 Author Posted January 13, 2023 14 hours ago, Blade45 said: Any chance on an update to work with the newest version? No rush of course. I know you do this on your spare time. I don't think the latest DCS version breaks compatibility with the mod but I haven't checked. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Blade45 Posted January 14, 2023 Posted January 14, 2023 12 hours ago, DSplayer said: I don't think the latest DCS version breaks compatibility with the mod but I haven't checked. Maybe I have done something wrong then, as I no longer have the options for the modern weapons on the Tomcat since 2.8 dropped.
DSplayer Posted January 14, 2023 Author Posted January 14, 2023 1 hour ago, Blade45 said: Maybe I have done something wrong then, as I no longer have the options for the modern weapons on the Tomcat since 2.8 dropped. I'll give it a check. Maybe I'll add some new features this weekend. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
DSplayer Posted January 14, 2023 Author Posted January 14, 2023 Updated to V1.1.0 which adds the AMBER Racks for the AIM-120C, AGM-65E LMAV, and AGM-84D Harpoon. Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
Blade45 Posted January 15, 2023 Posted January 15, 2023 On 1/14/2023 at 4:54 AM, DSplayer said: Updated to V1.1.0 which adds the AMBER Racks for the AIM-120C, AGM-65E LMAV, and AGM-84D Harpoon. Awesome update! Was not expecting to see the AGM-65! 1
Pally Posted February 7, 2023 Posted February 7, 2023 (edited) Indeed! Loving the AIM-9X to give this old airframe some sharper wide Off-Boresight claws. Asdditionally, I modded for myself the AIM-120C-5 to a hypothetical C-8 variant. I can't call it a D yet. My truest intention is to leave this picture of the F-14 QuickStrike variant (sporting GBU-39 SDB, JSOW, GBU-12/49, AIM-9X, and AIM-120A/C) as a symbol of inspiration for you to keep working on that weapon mods. This already rocks, it will sure rock more! You already got the second picture down right with the AIM-120A/C-5 modding. Both pictures are from The Drive.com. Link: https://www.thedrive.com/the-war-zone/29653/this-is-what-grummans-proposed-f-14-super-tomcat-21-would-have-actually-looked-like Well, that's all for now. May be in the near future we can collaborate? Edited February 7, 2023 by Pally Photo credits. 1
CappuccettoRosso Posted June 10, 2023 Posted June 10, 2023 Hello and thanks a lot for your mod, I'm a big fan of it! I wanted to ask you if it's possible to have a "mods mix pack" for the F-14 in order to merge all the fantastic job of yours and the other great modders (very sadly right now the "weapon pack bridge" mod - https://www.digitalcombatsimulator.com/it/files/3326796/ - is outdated and doesn't work properly) I would suggest a merge of: - F-14 Advanced Air to Air Missile Mod - https://www.digitalcombatsimulator.com/it/files/3326837/ (AIM-152) - Modern F-14 Weapons Pack (V1.1.3) - https://www.digitalcombatsimulator.com/en/files/3326478/ (Your fantastic mod!) - F-14 Expanded Weapons - https://www.digitalcombatsimulator.com/en/files/3326497/ (Bombs loadout expanded) It would be incredibly good to have all of the weapons and loadouts of these mods in a single mod instead of exiting the game and switching files. I would do it myself but I'm just too noob to understand the logic behind. I apologize if I bothered you. Thanks again for your work.
DSplayer Posted June 16, 2023 Author Posted June 16, 2023 On 6/10/2023 at 4:02 AM, CappuccettoRosso said: Hello and thanks a lot for your mod, I'm a big fan of it! I wanted to ask you if it's possible to have a "mods mix pack" for the F-14 in order to merge all the fantastic job of yours and the other great modders (very sadly right now the "weapon pack bridge" mod - https://www.digitalcombatsimulator.com/it/files/3326796/ - is outdated and doesn't work properly) I would suggest a merge of: - F-14 Advanced Air to Air Missile Mod - https://www.digitalcombatsimulator.com/it/files/3326837/ (AIM-152) - Modern F-14 Weapons Pack (V1.1.3) - https://www.digitalcombatsimulator.com/en/files/3326478/ (Your fantastic mod!) - F-14 Expanded Weapons - https://www.digitalcombatsimulator.com/en/files/3326497/ (Bombs loadout expanded) It would be incredibly good to have all of the weapons and loadouts of these mods in a single mod instead of exiting the game and switching files. I would do it myself but I'm just too noob to understand the logic behind. I apologize if I bothered you. Thanks again for your work. I will have to think about it and talk to Spino and Space about it. On another note, I did just update the mod to V1.1.4 so hopefully that works out without any problems. 1 Discord: @dsplayer Setup: i7-8700k, GTX 1080 Ti, 32GB 3066Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14
CappuccettoRosso Posted June 17, 2023 Posted June 17, 2023 (edited) Thank you for considering the proposal. A little feedback on version 1.1.4: Fantastic! Personally I did not encounter any bugs or any problems (except those minor graphical issues already mentioned in your comments) with AGM-65E LMAV, AIM-120Cs with various racks, AGM-123 Skipper II (which worked correctly for me - spectacular!) and Laser Guided Zunis in LAU-10s. Being able to use these weapons on the tomcat is magnificent and ultra fun. Thanks A small note: when you ask Jester to select those weapons, they are identified as TADS. To have a correct indication of the impact pipe on the HUD is sufficient to simply manually change the weapon selector on LAU-10 as human RIO. Edited June 17, 2023 by CappuccettoRosso
DJ Reonic Posted June 22, 2023 Posted June 22, 2023 (edited) I have a bridge between Iranian, Modern, and the AAAM mods that i created for personal use. Unfortunately, I have yet to be able to get it to work with the Tomcat's removable fuel pylons, since it overwrites the config. Edited June 22, 2023 by DJ Reonic spelling is hard
UN9249 Posted September 13, 2023 Posted September 13, 2023 Hi! I want to add my own missiles (meteor for example) how do you manage to add shoulder pylon? i can't understand logic of it appearence. Or may i ask you if you plan to add this type of missiles? [sIGPIC][/sIGPIC]
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