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Posted

V1.1.9 released with the MP crash bug fixed (hopefully) and AIM-174B added. Happy hunting!
 

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Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

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  • 3 months later...
Posted (edited)

The AIM-120 on the belly does not shown to be depleted after firing.

Also, any chance to include the AIM-152 weapon mod?

https://www.digitalcombatsimulator.com/en/files/3326837/

Edited by VR Flight Guy in PJ Pants
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Posted
On 10/26/2024 at 1:09 PM, VR Flight Guy in PJ Pants said:

The AIM-120 on the belly does not shown to be depleted after firing.

Also, any chance to include the AIM-152 weapon mod?

https://www.digitalcombatsimulator.com/en/files/3326837/

 

For the AIM-120 not visually showing its depleting after firing, I don't think that's an issue I can fix.

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Discord: @dsplayer

Setup: R7 7800X3D, 64GB 6000Mhz, Saitek/Logitech X56 HOTAS, TrackIR + TrackClipPro

Resources I've Made: F-4E RWR PRF Sound Player | DCS DTC Web Editor

Mods I've Made: F-14 Factory Clean Cockpit Mod | Modern F-14 Weapons Mod | Iranian F-14 Weapons Pack | F-14B Nozzle Percentage Mod + Label Fix | AIM-23 Hawk Mod for F-14 

  • 3 months later...
Posted

Does anybody know if the AIM-120 goes active in STT? Afaik, the phoenix doesn´t go active at all when launched in STT. How about the Amraam?

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