CrazyD Posted January 9, 2009 Share Posted January 9, 2009 Just wondering if anyone has tried this or is it more of a detriment to playing the game. To be honest I haven't fired any weapons (other than the cannon) - just been tooling around with the flying practice. I've found though while using the TrackIR to look around the cockpit, and moving the mouse to click a switch - its pretty hard to keep my head still long enough sometimes to keep the mouse where I want it. If its possible to slave the mouse pointer to TrackIR, then use the mouse buttons as normal would simplify matters (as in real-life you tend to look directly at whatever you're focussed on - so whenever you are looking inside the cockpit, pointer automatically shows itself, etc etc. Anyone? Link to comment Share on other sites More sharing options...
Kwill Posted January 9, 2009 Share Posted January 9, 2009 TrackIR comes with a software called "Mouse Emulation" try it and see if it works. Link to comment Share on other sites More sharing options...
CrazyD Posted January 10, 2009 Author Share Posted January 10, 2009 Thanks for your suggestion Kwill - I had a look at the help section in TrackIR - it says that you need to slave the mouse x/y movement to 2 of the 6DOF axis - one I would do would be "head roll", but the other 5 are needed in-game too much. So that kind of didn't work. I just wondered if there was a way to edit something in the config or whatever (beyond my ability - I have to rely on you younger members with your technical savvy, lol) Link to comment Share on other sites More sharing options...
Quarrion Posted January 10, 2009 Share Posted January 10, 2009 The mouse should be slaved to the cockpit, not the view. That way you can look around freely while the mouse remains static, precisely placed over a cockpit switch. This really should be compulsory for clickable cockpits. I'm actually surprised ED haven't done it yet! 1 Link to comment Share on other sites More sharing options...
aledmb Posted January 10, 2009 Share Posted January 10, 2009 i think you will loose much of your ability to quickly click 2 or 3 switches in sequence. anyway... The mouse should be slaved to the cockpit, not the view. That way you can look around freely while the mouse remains static, precisely placed over a cockpit switch. This really should be compulsory for clickable cockpits. I'm actually surprised ED haven't done it yet! that's a nice feature to have. maybe you can put it in our wish list, would you? Link to comment Share on other sites More sharing options...
Stingray Posted January 10, 2009 Share Posted January 10, 2009 i think you will loose much of your ability to quickly click 2 or 3 switches in sequence. anyway... that's a nice feature to have. maybe you can put it in our wish list, would you? I think that would be an awesome feature, the mouse hovering over a button independent of how you rotate/move your trackir. I find that sometimes I will go to click a button, move my head slightly and miss it when I click Link to comment Share on other sites More sharing options...
miguez Posted January 10, 2009 Share Posted January 10, 2009 The mouse should be slaved to the cockpit, not the view. That way you can look around freely while the mouse remains static, precisely placed over a cockpit switch. This really should be compulsory for clickable cockpits. I'm actually surprised ED haven't done it yet! I second that, great idea! Link to comment Share on other sites More sharing options...
Ricardo_ST Posted January 10, 2009 Share Posted January 10, 2009 its pretty hard to keep my head still long enough sometimes to keep the mouse where I want it.Your profile needs to be adjusted to compensate for minute head movements. The default curves for BS are very sensitive. -ric Link to comment Share on other sites More sharing options...
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