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Rockets keep firing until the pod is empty, no way to stop


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Posted

The rockets in ripple mode will continue to fire for several seconds until the pod is empty, even after the weapon button on the stick is released. 

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Posted
The rockets in ripple mode will continue to fire for several seconds until the pod is empty, even after the weapon button on the stick is released. 
Hi, thanks for reporting.
According the documentation in our hands, it is the normal behaviour of the weapon in ripple mode.
Anyway we will have a double check for confirmation.

Inviato dal mio ASUS_I005D utilizzando Tapatalk

Posted

Ok, then are you sure the rockets firing interval is correct? Right now it takes good several seconds to empty each pod, so if you aim and start firing in a dive at optimal parameters, the pods will still be firing while you're already pulling up and evading. 

Maybe it's 40ms instead of 400ms between rockets, something along these lines. 

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Posted
52 minutes ago, some1 said:

Ok, then are you sure the rockets firing interval is correct? Right now it takes good several seconds to empty each pod, so if you aim and start firing in a dive at optimal parameters, the pods will still be firing while you're already pulling up and evading. 

Maybe it's 40ms instead of 400ms between rockets, something along these lines. 

There is an ripple interval option in mission editor in the plane's options "..."-menu, don't know if this is for bombs only. Haven't tried this yet and haven't read the weapon related section of the manual.

Posted
Ok, then are you sure the rockets firing interval is correct? Right now it takes good several seconds to empty each pod, so if you aim and start firing in a dive at optimal parameters, the pods will still be firing while you're already pulling up and evading. 
Maybe it's 40ms instead of 400ms between rockets, something along these lines. 
Probably it is a bug. I'll check it

Inviato dal mio ASUS_I005D utilizzando Tapatalk

Posted
1 hour ago, gulredrel said:

There is an ripple interval option in mission editor in the plane's options "..."-menu, don't know if this is for bombs only. Haven't tried this yet and haven't read the weapon related section of the manual.

Thanks. Looks useful. I've been playing the tutorial mission, so no way to adjust it there. 

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Posted
2 ore fa, some1 ha scritto:

Ok, then are you sure the rockets firing interval is correct? Right now it takes good several seconds to empty each pod, so if you aim and start firing in a dive at optimal parameters, the pods will still be firing while you're already pulling up and evading. 

Maybe it's 40ms instead of 400ms between rockets, something along these lines. 

Yes, I’m quite sure we must remove a 0 from the milliseconds of the delay range😅
In RL the firing interval of the rockets is set on the launcher at ground and the settings depends by the intervalometer installed.

Launchers with different intervalometers will have a different range of delay between the sequence of ignitions.

Some of preset RL values:
LR-25 and Matra 155 33ms

LAU-10 95ms,

LAU-3 40ms.

Since we haven’t found a way to load dinamically the sliders with the right value during the loadout change accordingly to the type of rocket launcher, the best we can do would be modifying the range to 33-95, presetting a midrange value of 62.

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