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Aircraft sinking on takeoff (SFM)


No1sonuk

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Anyone got any idea why this is happening?
 

It looks like the undercarriage is collapsing on takeoff (Taxi is OK), but I can't figure out why.

Collision lines and shells are in place on all 3 wheels, and another puzzle is why the tail wheel is part-submerged.

 

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Hi, does this trouble still need some help ?

The movie looks like main (left and right) gears get damaged and separated in physics calculation, it leads the fuserage sinking .... fuserage doesn't have a collision .... pivot (0, 0, 0) goes under the ground .... exploding judgement is done !

I cannot figure out why gears get damaged.
Main wheels' collisions are too low ? not following the suspension's animation shorten by Gravity ? too weak values set in the flightmodel ?
Umm ....

The tail wheel submerging maybe the mismatch of nose_gear_pos value in the lua.
How about decreasing its second (Z position) value ?
Or its suspension stroke value (optional in lua) is too big than its animation ? Its default (no value set) stroke maybe fitting to modern jets' nose gear and too big for WWII tail gear.


Edited by western_JPN

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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It's definitely something to do with the undercarriage collapsing at about 58 to 61 knots. The sink position changes when I alter the main gear collision lines.

I have no idea why, but I think it might be related to the tail wheel being sunk. I still have no idea why that's happening either.

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How about removing collisions from undercarriage ?

I have less information about collisions and damages , cannot instruct them for you.

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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Change the main and nose/tail gear position in the AC LUA to make the Aircraft sit higher off the ground,
Also change the compression strokes for those gears.


ie:

-Landing Gear Specifics
nose_gear_pos                               =   {4.149,    -2.140,    0}, --Position in M of Nose Gear, Y, Z, X
nose_gear_wheel_diameter                    =   0.541, -- Diameter in M of Nose Gear
nose_gear_amortizer_direct_stroke           =   0.000, -- Full Strut Expansion
nose_gear_amortizer_normal_weight_stroke    =  -0.196, -- Strut Weight Compression
nose_gear_amortizer_reversal_stroke         =  -0.393, -- Full Strut Compression

main_gear_pos                               =   {-1.662,-2.567,    1.603}, -- Position in M, Y, Z, X for Main Gear Tire, Automatically Mirrored.
main_gear_wheel_diameter                    =   0.802, -- Diameter in M of Main Gear
main_gear_amortizer_direct_stroke           =   0.000, -- Full Strut Expansion 
main_gear_amortizer_normal_weight_stroke    =  -0.532, -- Strut Weight Compression (Distance in Z Axis (Up/Down))
main_gear_amortizer_reversal_stroke         =  -0.580, -- Full Strut Compression  (Distance in Z Axis (Up/Down))


        

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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15 minutes ago, No1sonuk said:

Are you sure those coordinates are Y,Z, X, and not X,Z,Y?

Yes, Front/Back, Up/Down, Left/Right

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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5 hours ago, No1sonuk said:

In Max, front/back is +- X. Left/right is +- Y.

That looks like not to follow DCS's rule.
As SkateZilla wrote, DCS models are in X+ Right / X- Left , Y+ Front / Y- Back , Z+ Up / Z- Down coordinate.

Each abc_klm_pos(,,) lines in lua means (Front or Back, Up or Down, Right or Left) ; equaling (Y, Z, X) in model's coordinate.

Or ? that orientation mismatch might cause the undercarriage breaking ?  not sure not sure ...

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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6 hours ago, No1sonuk said:

If I put the model in with x left/right, it goes in game sideways.

How about applying "Reset XForm" and "Collapse" after rotating the model ?

This operation may reset all sub-nodes' orientation. Some reworks or parameter reminds maybe needed. 

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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16 hours ago, No1sonuk said:

Reset Xform just blew up the model.

I know it and advised as :
 

Quote

Some reworks or parameter reminds maybe needed. 

But perhaps it's only way to adjust the model's total coordinate after built in wrong direction.

Modules: A-10C/II, F-5E, F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, P-51D
Maps: Nevada, PG, Syria, SA, Sinai, Channel, Normandy2.0      Assets etc.: CA, Sc, WW2AP
Mods and Skins in User Files: files/filter/user-is-western0221/ 

 Screen_221018_005618c.jpg

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