Moxica Posted November 11, 2022 Posted November 11, 2022 (edited) Is it to effective? It feels right in take-off situations, but when I need to make small forward corrections during landing, it seem to me to maybe be exaggerated. I can not make forward correction small enough to avoid increased altitude, following correction of collective, leading to horisontal rotation; I was almost there, but now I must make a go-around. I hope you know what I mean, and have experienced that to. Maybe I just need more practice. Any thoughts? Edited November 11, 2022 by Moxica ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Swift. Posted November 11, 2022 Posted November 11, 2022 I can't personally say I've experienced anything like that. I have noticed the ground effect being pretty punchy, but that would be vertical movements more than lateral. Do you have a track or recording we can look at, to get a better idea of the situation? 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
DishDoggie Posted November 11, 2022 Posted November 11, 2022 Lol I replied to you here thinking it was about the Huey sorry about they mistake. Man I'm getting old. The AH-64D is a Bird I have not jumped into much. 2
poochies Posted November 14, 2022 Posted November 14, 2022 I have seen this if I hover IGE and edge it forward to 5-7 knots she really starts climbing on landing approach i just try to keep a constant airspeed and lowering collective slowly then pull back to stop and adjust collective as needed it's definitely a lot to control at once and have to be ready on the pedals etc. My problem is the collective isn't very nimble has a large dead zone I have to move my joystick quite a bit to actually move the collective stick not sure if that's on my side or meant to be that way
Lurker Posted November 15, 2022 Posted November 15, 2022 On 11/11/2022 at 1:50 PM, Moxica said: Is it to effective? It feels right in take-off situations, but when I need to make small forward corrections during landing, it seem to me to maybe be exaggerated. I can not make forward correction small enough to avoid increased altitude, following correction of collective, leading to horisontal rotation; I was almost there, but now I must make a go-around. I hope you know what I mean, and have experienced that to. Maybe I just need more practice. Any thoughts? The answer to these types of questions is usually down to two things. Muscle memory and the use of input devices which do not correspond to actual aircraft cyclic and collective. The throw of our computer devices is much, much shorter, which in turn requires our movements to be much more miniscule for the same desired effect. 1 Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Moxica Posted November 15, 2022 Author Posted November 15, 2022 1 hour ago, Lurker said: The answer to these types of questions is usually down to two things. Muscle memory and the use of input devices which do not correspond to actual aircraft cyclic and collective. The throw of our computer devices is much, much shorter, which in turn requires our movements to be much more miniscule for the same desired effect. I agree, and thx! Lately I've focused more on tiny movements, and using VR I get quite good feedback on vertical movement. Somehow my challenge is connected to the weird effect the SCAS has on the pedals; It counter small movements, reducing them to zero effect. ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Lurker Posted November 15, 2022 Posted November 15, 2022 2 hours ago, Moxica said: I agree, and thx! Lately I've focused more on tiny movements, and using VR I get quite good feedback on vertical movement. Somehow my challenge is connected to the weird effect the SCAS has on the pedals; It counter small movements, reducing them to zero effect. If you want direct control of the Apache, without the computer flight assist systems fighting you, you need to press and HOLD the force release trim button. This is how the real helicopter is designed too. Once you release FTR the computer once again will try and assist you to keep the helicopter in it's last known trim. 2 Specs: Win10, i5-13600KF, 32GB DDR4 RAM 3200XMP, 1 TB M2 NVMe SSD, KFA2 RTX3090, VR G2 Headset, Warthog Throttle+Saitek Pedals+MSFFB2 Joystick.
Moxica Posted November 15, 2022 Author Posted November 15, 2022 2 hours ago, Lurker said: If you want direct control of the Apache, without the computer flight assist systems fighting you, you need to press and HOLD the force release trim button. This is how the real helicopter is designed too. Once you release FTR the computer once again will try and assist you to keep the helicopter in it's last known trim. Wow! That was just what the doctor ordered! Thanks a lot! I read somewhere that I had to edit some *.lua file to turn of the SCAS. I tested just now. Different world! I repeat: Thanks a lot! 1 ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Chic Posted December 21, 2022 Posted December 21, 2022 (edited) On 11/15/2022 at 8:46 AM, Lurker said: If you want direct control of the Apache, without the computer flight assist systems fighting you, you need to press and HOLD the force release trim button. This is how the real helicopter is designed too. Once you release FTR the computer once again will try and assist you to keep the helicopter in it's last known trim. My understanding is that the DCS Apache in its current state works as you describe relative to the FTR and S/CAS functionality. However, in the “real helicopter”, S/CAS functionality is not disabled by the FTR. I believe that this will be fixed in future patches. Edited December 21, 2022 by Chic A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
Moxica Posted December 22, 2022 Author Posted December 22, 2022 (edited) That is what I also found out. Embarassingly I disabled the attitude hold when I tested. No need to "press and hold" jus a short down (or left) to disable. Press-and-hold does nothing on my system. But hey! Practice makes wonders. Edited December 22, 2022 by Moxica ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
bradmick Posted December 23, 2022 Posted December 23, 2022 (edited) The only function you get with the force trim interrupted “in the real aircraft” is CAS. All SAS functions are disabled, you, the pilot, are the SAS when holding the force trim interrupted. Edited December 23, 2022 by bradmick
Swift. Posted December 23, 2022 Posted December 23, 2022 5 hours ago, bradmick said: The only function you get with the force trim interrupted “in the real aircraft” is CAS. All SAS functions are disabled, you, the pilot, are the SAS when holding the force trim interrupted. By CAS do you mean the rate dampening? ie the sleeves just act to remove errant wiggles and don't try to hold position. Just trying to figure out if my previous understanding was mistaken. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
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