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Posted

as title says.

There are times when debugging or just getting rid of mods when you need to open a mission and no longer have that mod anymore.

Being unable to open them, even if it just flags those units as 'invalid' and wont allow the ME to save the mission until you've addressed each of the conflicting units/groups, means you're preventing us from fixing old missions or from correcting current missions when taking out certain mods.

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Posted

You can open miz files with something like winrar and open the mission.lua and then you can edit out required modules or you can comment or cut out the units

Posted
3 hours ago, razo+r said:

You can open miz files with something like winrar and open the mission.lua and then you can edit out required modules or you can comment or cut out the units

Yes, but it is not very easy. Speciially if you have multiple files. Actually I have never been able to get it to work either. 

Is frustrating to have to save a version with no mods of a campaign to ce certain that you dont loose all your work if the mod stops working just because of this unneccesary block.

So +1 from me although I have wished for this years ago and nothing happened but I can try again.

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