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Posted
1 hour ago, BalticDude said:

Anyone know how we can get the missile system to get back up and operational after I experience a vert-gyro failure?

Depending on how failed the gyros are you need to turn the system off and keep it off then turn back on. 
 

For example, for a little damage, you can turn off weapon power ATGMs for 1-2 minutes, then turn it on for 2 minutes. If your gyros are completely busted, turn them off for the full 3.5-4 minutes and turn them on for 3.5 minutes. They have to be off for as long as they are turned on, just turning them off then turning them back on won’t do anything. 
 

Only other way is getting now aircraft 

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Posted
26 minutes ago, AeriaGloria said:

Depending on how failed the gyros are you need to turn the system off and keep it off then turn back on. 
 

For example, for a little damage, you can turn off weapon power ATGMs for 1-2 minutes, then turn it on for 2 minutes. If your gyros are completely busted, turn them off for the full 3.5-4 minutes and turn them on for 3.5 minutes. They have to be off for as long as they are turned on, just turning them off then turning them back on won’t do anything. 
 

Only other way is getting now aircraft 

Let me ask you another question. Sometimes I am unable to move the sight around. It just doesn't let me. Any idea what I'm doing wrong or what I can do to fix it so I can move around the periscope?

  • BalticDude changed the title to Co-pilot missiles stop working after Gyro failure
Posted
4 hours ago, BalticDude said:

Let me ask you another question. Sometimes I am unable to move the sight around. It just doesn't let me. Any idea what I'm doing wrong or what I can do to fix it so I can move around the periscope?

Few things. First, when you uncage the sight it takes about 7-8 seconds to unlock it. But I don't think this is what you are reffering to.

If you are doing cold start, it takes 3+ minutes for the system to warm up and start (same goes if you shut it down to re-allign the gyros). Even though sight doors will open, sight will remain locked.

Posted
13 hours ago, admiki said:

Few things. First, when you uncage the sight it takes about 7-8 seconds to unlock it. But I don't think this is what you are reffering to.

If you are doing cold start, it takes 3+ minutes for the system to warm up and start (same goes if you shut it down to re-allign the gyros). Even though sight doors will open, sight will remain locked.

When you say it takes 3+ mins for the system to warm up, you mean once we turn on the missile power and guidance unit from the co-pilot seat? You're saying if we turn them on after using R-60M's, we should wait 3+ mins before hitting observe?

Posted (edited)
46 minutes ago, BalticDude said:

When you say it takes 3+ mins for the system to warm up, you mean once we turn on the missile power and guidance unit from the co-pilot seat? You're saying if we turn them on after using R-60M's, we should wait 3+ mins before hitting observe?

No. They only needs to be turned on once. With single crew R-60s and ATGM will switch only if R-60 pylon selector is on. R-60 pylon selector on, R-60 works. Pylon selector off, ATGM. You only need to wait 10 seconds for R-60M to cool down seeker. They are completely separate systems, using one has no effect on the other. They only interact with each other with what the weapon release button does for the pilot in single crew

In multi crew, they don’t even share the launch button becuase R-60 is only handled by pilot, and ATGM only handled by CPG. ED only made it so we could fire ATGM from back seat to make it easier to play 

Edited by AeriaGloria

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Posted
7 minutes ago, AeriaGloria said:

No. They only needs to be turned on once. With single crew R-60s and ATGM will switch only if R-60 pylon selector is on. R-60 pylon selector on, R-60 works. Pylon selector off, ATGM. You only need to wait 10 seconds for R-60M to cool down seeker. They are completely separate systems, using one has no effect on the other. They only interact with each other with what the weapon release button does for the pilot in single crew

In multi crew, they don’t even share the launch button becuase R-60 is only handled by pilot, and ATGM only handled by CPG. ED only made it so we could fire ATGM from back seat to make it easier to play 

 

When ATGM stuff is turned on from the front seat, the R-60M's in the back seat won't work so I think I need to tell my co-pilot to turn everything off really fast before I turn on R-60M for planes or helis.

Posted (edited)
2 hours ago, BalticDude said:

When ATGM stuff is turned on from the front seat, the R-60M's in the back seat won't work so I think I need to tell my co-pilot to turn everything off really fast before I turn on R-60M for planes or helis.

They should work with ATGM powered on. 
 

Is pilot doing everything in this video? https://youtu.be/wR-dS3NVVnc

 

Pilot needs to turn on R-60 power 

Set fuse to air 

wait one minute 

set launcher on correct pylon 

wait ten seconds for missile ready light to turn on

Only then can pilot fire R-60. It is entirely dependent on them and has nothing to do with ATGM 

In multicrew, you can even fire ATGM and R-60 at same time 

Edited by AeriaGloria

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Posted (edited)
3 hours ago, AeriaGloria said:

They should work with ATGM powered on. 
 

Is pilot doing everything in this video? https://youtu.be/wR-dS3NVVnc

 

Pilot needs to turn on R-60 power 

Set fuse to air 

wait one minute 

set launcher on correct pylon 

wait ten seconds for missile ready light to turn on

Only then can pilot fire R-60. It is entirely dependent on them and has nothing to do with ATGM 

In multicrew, you can even fire ATGM and R-60 at same time 

 

Okay, it turns out I had to wait 3 mins or so for the gyros to start working so I can uncage and fire. I got it to work thanks to u guys. I will try the R-60 thing. Thanks!

Edited by BalticDude
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