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All these 'new' Pilot models - are we finally getting head tilting? And synched MP head movement?


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Posted

It still seems strange as I fly my F14 or F18 that I can't see my head tilt (roll) - ie try and put one ear on the same side's shoulder. 

It also seems odd that my head movements in pitch (and in roll - see above) aren't translated in MP. 

Will these new Pilot Models @Wags just mentioned have these missing features finally?

Posted
27 minutes ago, Elphaba said:

It still seems strange as I fly my F14 or F18 that I can't see my head tilt (roll) - ie try and put one ear on the same side's shoulder. 

It also seems odd that my head movements in pitch (and in roll - see above) aren't translated in MP. 

Will these new Pilot Models @Wags just mentioned have these missing features finally?

Do you mean when looking at the pilot models from external view, or in cockpit mirrors?

 

Fwiw: Personally I don't mind, as since I went VR couple of years ago, I pretty much never use the external views and I got used to the cockpit mirrors being, well, completely off.

I'm just very grateful that many devs (ED and 3rd parties) at all take time to model 1st person pilot bodies. Could they be improved? Sure. But to me, having legs in the first place is so much better than flying a "drone"

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
25 minutes ago, sirrah said:

Do you mean when looking at the pilot models from external view, or in cockpit mirrors?

 

Fwiw: Personally I don't mind, as since I went VR couple of years ago, I pretty much never use the external views and I got used to the cockpit mirrors being, well, completely off.

I'm just very grateful that many devs (ED and 3rd parties) at all take time to model 1st person pilot bodies. Could they be improved? Sure. But to me, having legs in the first place is so much better than flying a "drone"

I use VR, I'm talking about when I tilt (roll) my head the model in the mirrors doesn't copy me. It will in pitch (nodding) and in yaw (shaking my head) but never in roll (tilting).

And if these were synched in MP then we could do intercepts and rudimentary comm-less communication. 

26 minutes ago, sirrah said:

. But to me, having legs in the first place is so much better than flying a "drone"

And I don't understand that, great you enjoy it, but as they're not *my* legs and I can't move them out of the way to see instruments / switches etc, then having a 'pilot body' in this game is a greater hindrance than anything. 

I still want full control of my avatar's head though. 

 

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Posted
3 minutes ago, Elphaba said:

And I don't understand that, great you enjoy it, but as they're not *my* legs and I can't move them out of the way to see instruments / switches etc, then having a 'pilot body' in this game is a greater hindrance than anything. 
 

The 1st person pilot body legs are blocking switches for you? That's interesting 🤔

But let's not dive into that rabbit hole, as after reading that last sentence of your post, I see we will never agree about the immersion the 1st person pilot body adds to this sim (let's agree to disagree 😉)

 

Anyways, back on topic: the mirrors in DCS have never properly functioned. Perhaps they look ok for pancake users, but for VR/TrackIR users, nope. Moving your head towards the mirrors is the easiest way to see that the mirror image is completely wrong. So yeah, they could use love at some point indeed. Being able to see yourself nod, tilt your head, or headbanging on your favorite music, would be a nice extra touch (although far from priority imho).

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
21 hours ago, sirrah said:

the mirrors in DCS have never properly functioned.

They do not, and most likely for a simple reason: performance. Doing mirrors right in VR would require two full camera passes per mirror. Currently (to me) is seems that the mirror image is created with a single camera pass, from a a virtual position somewhere in the nose, and then clipped to the three mirrors. We know that it can be done sine a WWII sim that shall not be named here has correctly functioning mirrors, but the performance penalty might be too steep for what little gain they provide. Hopefully, at some point in the future, DCS's mirrors become truly functional. Until then, I too (as another VR only pilot) keep them turned off.

 

Posted
On 12/30/2022 at 4:30 PM, cfrag said:

They do not, and most likely for a simple reason: performance. Doing mirrors right in VR would require two full camera passes per mirror. Currently (to me) is seems that the mirror image is created with a single camera pass, from a a virtual position somewhere in the nose, and then clipped to the three mirrors. We know that it can be done sine a WWII sim that shall not be named here has correctly functioning mirrors, but the performance penalty might be too steep for what little gain they provide. Hopefully, at some point in the future, DCS's mirrors become truly functional. Until then, I too (as another VR only pilot) keep them turned off.

 

Hopefully ED devs would think again about the performance cost of making the mirrors look realistic once they're done with the multithreading implementation ! (which could compensate these more complex reflections perf cost?) :fingers_crossed:

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