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Go to Waypoint unreliable after disembarking


Go to solution Solved by NineLine,

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Infantry behaviour is unreliable and will tend to not function properly if tasked to "go to waypoint" after disembarking a helicopter.

 

I have attached a sample miz with a few examples (different ways to trigger the waypoint) suggest running a few times and see how it behaves.

gotoTest.miz

Drawings on the F10 map indicate expected dropoff point,
waypoint 2 (next numerical/where they should go if not tasked with new waypoint) circled in red,
and waypoint 7 (the waypoint I am tasking them to goto) circled in blue.

Common problems:

  1. Infantry just doesnt move after disembarking
  2. Infantry will go to the original next numerical waypoint instead of the tasked one
  3. Most of the group will go the right way but one will run off towards the original waypoint
  4. They will stop before getting to their assigned waypoint
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