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Campaign release "Move Order - Emirates Edition"


Chef98

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[UH-1 Campaign] Move Order - Emirates Edition (by C98)

[C98 ORIGINAL] This is a linear story driven transport campaign with full voice over, png based mission guide, kneeboard pages, briefing with full audio.

MOVE ORDER - CAMPAIGN SERIES:

Community/Bug Report: https://discord.gg/YETfBbVCcy

The Move Order Campaign series focuses on TRANSPORT OPERATIONS. In a linear STORY DRIVEN scenario you will get an exciting and challenging environment to improve your helicopter piloting skills.

A transparent png based mission guidance system always takes you by the hand and guides you through the story.

Although you don't have to use any weapons, this is not an easy campaign. After you play through the campaign, I can guarantee that you will be able to land anywhere!

All dialogues are computer generated voice overs. Of course, voice actors would be even better, but this would entail costs that would make it impossible to offer my campaigns for free.
The campaign is now well established and receives constant support.
Campaigns are available for all modules, including all mods (that are worth it).

-=FEATURES=-
[X] Full Voice-over
[X] HUD look mission guidance
[X] Real Carrier fleet radio recording for ambient (preset)
[X] Full audio mission briefing
[X] Skip Briefing function
[X] Option to switch of guidance
[X] Story driven linear Campaign

NAVY EDITION
Additional needed Modules: NONE (Marianas free map must be installed)
Plot:
Your Navy fleet is on a routine operation. Although your squadron has a lot to do with fleet supply, you are drawn into a confrontation with well-organized pirates. A high sea fleet is a difficult environment and original carrier group audio record take care for a great atmosphere.
Scenario: Navy, Pacific Islands, Maritime logistic operations, Anti pirate operations
Playtime: ~4h
Map: Marianas
difficulty: medium

EMIRATES EDITION
Additional needed Modules: PERSIAN GULF MAP
Plot:
Your Navy fleet has docked in dubai to replenish its supplies. While there, you must help the CIA prevent a coup. Despite your efforts, the Marienes must intervene with your help. Chase suspects through canyons of skyscrapers and drop troops under fire. This campaign will challenge you.
Scenario: City, Desert, Law enforcement operations, Airborn operations
Playtime: ~6h
Map: Persian Gulf
difficulty: medium



LINKS C98 HIGH QUALITY CAMPAIGNS: (Install Guide included in download file):

MOVE ORDER - NAVY EDITION:
Mi-8: https://www.digitalcombatsimulator.com/en/files/3321042/
UH-1: https://www.digitalcombatsimulator.com/en/files/3321449/
UH-60: https://www.digitalcombatsimulator.com/en/files/3320945/

MOVE ORDER - EMIRATES EDITION:
Mi-8: https://www.digitalcombatsimulator.com/en/files/3328214/
UH-1: https://www.digitalcombatsimulator.com/en/files/3328219/
UH-60: https://www.digitalcombatsimulator.com/en/files/3328217/

COLD WAR - SYRIAN HUNTER:
Mig-21: https://www.digitalcombatsimulator.com/en/files/3320845/



COMMUNITY/BUG REPORT

Discord: https://discord.gg/YETfBbVCcy
The campaign gets permanent support. Please report bugs in the discord in the respective text channels of the campaigns or directly where you downloaded them. Patches cause bugs from time to time, if you report the bugs i can solve them within 1-2 weeks. PLEASE REPORT BUGS!!!!!!


MOVE ORDER - COMMUNITY PROJECT:

The 3rd and last part of the Move Order series will be implemented in a community project. If you want to participate please contact me in the discord. You will get a kit and a manual. You don't need any previous knowledge to participate.



Greetings and have fun,
C98
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3 hours ago, Icebear said:

I have flown the two first missions and love your campaign so far! But I have one big problem, the voice overs are so quietly, that they are very hard to understand. I´ve found no solution for getting them louder.


try Increasing  the “Helmet” sound  slider, on the dcs audio options.

 

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Some great missions. Very atmospheric with great use of weather effects, sounds effects and music. Very professionally produced.

I have just played through all six missions and was hoping to say they all worked perfectly without any missed triggers etc. However right at the end of the final mission (Head of the Snake) I ran into a problem. The F-18 shoots the escaping helicopter and damages it, but does not destroy it. This results in the helicopter just flying across the rest of the map in a straight line without any more triggers activating. Perhaps you need to use an "explode unit" action after the F-18 attack if the helicopter is still alive at this stage.
 
Otherwise I really enjoyed playing the campaign. Thank you.

Edited by Resection
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3 hours ago, Icebear said:

It is on 100%.

 

Strange .. I have not played the campaign yet, but on a quick test  the voiceovers volume seems fine on my DCS:

 

 

 

For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra

For Gaming: 34" Monitor - Ryzen 3600X - 32 GB DDR4 2400 - nVidia GTX1070ti - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar - Oculus Rift CV1

Mobile: iPad Pro 12.9" of 256 GB

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Hey Icebear, sorry for the late replay.

Audio Settings explained:

The voice over is -> Helmet sound -> volume up -> My setting is 100%

Rotor and outside is -> world sound & In cockpit (depends on F1 or F2 view) -> put it down if it's to loud in relation to the voice over -> I have this on 14%World and 38%In Cockpit

Music & background sound -> is on Radio -> you can regulate the music volume on your on board radio (check kneeboard there should be a small tutorial for every helicopter) -> I set this to ~50%

 

 

VR/NonVR doesn't matter.

Hope this helps.

Greetings 


Edited by Chef98
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On 1/10/2023 at 7:40 PM, Resection said:

Some great missions. Very atmospheric with great use of weather effects, sounds effects and music. Very professionally produced.

I have just played through all six missions and was hoping to say they all worked perfectly without any missed triggers etc. However right at the end of the final mission (Head of the Snake) I ran into a problem. The F-18 shoots the escaping helicopter and damages it, but does not destroy it. This results in the helicopter just flying across the rest of the map in a straight line without any more triggers activating. Perhaps you need to use an "explode unit" action after the F-18 attack if the helicopter is still alive at this stage.
 
Otherwise I really enjoyed playing the campaign. Thank you.

 

Thank you for playing and for the report

 

Hmm I thought this can happen. there are 4 F-18 on the helicopter. I'm sorry, on first update I will make a security back hold. If he is not destroyed until he reached the sea, it just explodes. Never rely on DCS AI.

On note for next update.


Edited by Chef98
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