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Posted

I believe there are also some bridges (and other buildings) you cant destroy.

If you place the zone over a whole city, for example on Syria, you will see that many objects remain standing. Mostly the specially handmade ones. You also don't get a "dead event" from these objects.

Posted (edited)

Looking again at your setup, currently you've set it up in such a way that ALL of the listed weapons need to be in the zone at the same time in order to destroy the bridge. If you put an "OR" inbetween all of these triggers, it might also work.

Edited by razo+r
Posted

Then set up a trigger like once -> missile in zone or missile in zone or etc. -> explosion and set it to a big enough value. If you've set the value big enough, the bridge will colapse.

Posted

Can you include the mission so we can look at which bridge you are trying to destroy? I’m sure we can come up with a solution if it can be destroyed.

 

  • 2 weeks later...
Posted

I'm new to triggers, but what I do is set zones when I want things to happen.  They are the "Flag" to happen.  The try using "or" between flags or set up a separate trigger for each missile. Instead of "scenery explode", just use "Explode"  I've used that and it works well in similar situations.

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