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Posted

null

I have a custom model I want to import into DCS. It is a Truck. I'm first just trying to get the asset working correctly in the model viewer. I can get the model, the diffuse and normal maps showing correctly. But I cannot get the roughmet material to show up.

 

When I load the model, the roughmet is loaded by the model viewer, but when I go through and look at the AO, Roughness and metalness, they are not showing.

I have the roughmet setup with R=A0 G Roughness B Metalness.

I have the roughmet in the specular channel in 3ds max.

How do I setup the material in 3dsmax so the roughmet will load correctly in the model viewer?

Do I need to make a livery and if so, how do I write a custom livery?

I have gone over the forums and I can not seem to find the info I’m after.

 

Thank

                                                    

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null

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Posted

You don't connect it in 3ds max.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

Thanks for the reply, I will double check if I have the naming correct.  I have tried it using the naming convention mentioned in the tut but had no luck, in the screen shots I changed the naming. I'm placing the textures in the bazzar folder in the temp textures folder, is that correct? Thanks

Posted

If you are using the stand alone Version

 

IF you do want to add the Roughmet in 3ds max then use a composite and use layer 2, layer 1 is specular. But you might have problems with it. And I think its spec level not spec colour.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

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