Dreams Posted January 23, 2023 Posted January 23, 2023 Just wondering if anyone has any thoughts on the new Apache rotor blur effect? The jury is still out for me.
Zyll Posted January 23, 2023 Posted January 23, 2023 I think it looks good, didn't even know they changed it. Does anyone have a before pic for comparison?Zyll @ TAW
Dreams Posted January 23, 2023 Author Posted January 23, 2023 Here is an older picture (Pre 2.8 update) The channel log for 2.8 mentions a “Improved motion blur effect” I’m not sure if this is what changed it or not, but if you compare the pictures you will see the new effect is very pixelated looking. 1
GrEaSeLiTeNiN Posted January 25, 2023 Posted January 25, 2023 the real thing for comparison... 2 AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
ARM505 Posted January 26, 2023 Posted January 26, 2023 (edited) Photo's of the real thing bring up a critical point (IMHO) - do you want the sim to look like a photo, or movie, or like real life? Put another way, comparing photo's of the real life things blurred rotors to the animated in-sim blurred rotors doesn't necessarily help (IMHO). Having said that, we can't animate them at 100% real speed, so blurring is the way to go - it's just that photo's don't convey how we really see the rotor disk IRL. I hope I'm making my point well enough, it's a subtle thing. For example, compare DCS's current WW2 propeller graphical effects to MSFS 2020 - the difference is night and day. Despite having generally excellent graphics, FS2020's props look like they're out of the 1990's in terms of animation, whereas DCS props look brilliant. Or even older models in DCS that don't use the WW2 prop graphics. It's along similar lines IMHO. tl;dr - real rotor disks don't look like moving photos. Edit to add: I also get what the OP is saying, which is a separate point (that the new blur effect doesn't look as good, and is more pixelated than the old blur effect) so apologies if I'm off topic. Edited January 26, 2023 by ARM505 2
Marklar Posted January 26, 2023 Posted January 26, 2023 6 hours ago, ARM505 said: Photo's of the real thing bring up a critical point (IMHO) - do you want the sim to look like a photo, or movie, or like real life? People keep forgetting that optics and sensors in cameras don't see the same what human eye can see. Use fast enough shutter speed and rotor on these photos would not be blurred at all. 1 i9 13900K; RTX 4090, 64GB RAM. Reverb G2; VPC MongoosT-50CM3, VPC WarBRD Base with VPC Constellation ALPHA stick, MFG Crosswind V3
ARM505 Posted January 27, 2023 Posted January 27, 2023 Now that I've actually run the new patch and observed the 'new' blur, the pixelated effect isn't actually visible unless you pause the sim. When unpaused, the effect moves too fast to really see? So....er......looks fine to me *shrugs* Until we get something like the WW2 prop effects.....
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