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Posted

Being a big fan of BS, and a skilled 3d modeler/animator (3ds max - 9 years), I was wondering if ED could use any help on the upcoming modules?

 

I'm sure there's plenty of tallent out there in the community that would like to input on the project...

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Posted
Being a big fan of BS, and a skilled 3d modeler/animator (3ds max - 9 years), I was wondering if ED could use any help on the upcoming modules?

 

I'm sure there's plenty of tallent out there in the community that would like to input on the project...

 

http://forums.eagle.ru/showthread.php?t=7689

 

There's a list of 3d models which ED needs for DCS project.

Posted

I'd be glad to undertake any of those models, please give me some specific guidelines for the model creation - particularly poly count, required output format, anything else i need to know, and, if possible, a sourse for schematics (top-side-front view).

 

If you can provide me with the above - you'll have any of those models very soon. Let me know which you'd like me to start out on, and I'll get on it

Posted

Hi Zazz,

Also have a look at this thread: http://forums.eagle.ru/showthread.php?t=37135

 

the very talentted SimMod team are helping ED out with improving textures and modelling in greater detail, and also, are developing an entire new zone for the A10 module.

 

They are specifically looking for a Texture artist and UV unwrapper, but , I'm sure they are also just as glad to hear from a talented modeller and animator!

Posted
Hi Zazz,

Also have a look at this thread: http://forums.eagle.ru/showthread.php?t=37135

 

 

They are specifically looking for a Texture artist and UV unwrapper

 

To be honest, while I am good at UVW mapping, I hate doing it with a fiery passion, hehehe, as opposed to modeling - which I love with the same degree of passion.

 

With the above mentioned - I'm pretty unlikely to touch textures unless there is money involved (not to sound pompous or anything) - whereas models - I would gladly create just for personal enjoyment.

 

Then again it would be wrong of me not to unwrap the models I personally create, so that's something, i guess....

Posted

I rekon its kinda like rigging..some people love doing it..some people cannot stand to be in the same room with it.

I never really found an agreement with texture / shader development, and UV unwrapping for poly's and subd's, but the same as you zazz, I love(d) modelling (high res subd to be sure, but still), and rigging.

Animating and texturing ?...hmm..sounds like you need artistic talent!

Posted
I've yet to come across someone who loves all aspects of 3d art.

 

I doubt you ever will... 3d encompasses such a broad range of aspects... I love 3d - thats for sure, and I have all the bases covered - from animation to rigging to mapping, materials, lighting, particles and so fourth - but i just can't imagine that anyone could love all those aspects equally.

 

I mean, modeling is an art, unwrapping - just a procedure, and sometimes a rather tedious one. I might have expressed myself a bit harshely about it in my earlier posts, but one thing for sure - while modeling is my passion, uvw mapping is just a middle step between that and the final render.

 

Anyhow, yea, if there are finished models out there that need unwrapping - pm me and we'll make it happen

Posted

I guess I am one of those that actually don't mind unwrapping (sadly I don't really have the time to help with mods). I enjoy both modelling and texturing and the better the unwrap the more you get out of your textures. Can't stand to unwrap someone else's model though. ;)

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