Bankler Posted January 31, 2023 Posted January 31, 2023 (edited) BUG This is how AI aircraft currently take off from the boat during CASE 1: When spooling up, they turn the beacon on. When launching, the turn the beacon off. When airborne, they turn the formation lights on. Then they immediately start climbing to at least 1200'. SOLUTION This is what carrier based AI aircraft should be doing: Do not use any external lights at all (especially on and around the boat, but in general no lights during the whole flight). When launching, fly 300 kts IAS and climb to 500'. Continue along the BRC in this manner until 7 nm away from the boat. Then start following waypoints. REPRO Put a 4-ship Hornets on the Supercarrier, mid day, clear weather, with a waypoint somewhere on the map. Observe them in Spectator mode. REMARKS The bug is somewhat serious, since it stop players from using carrier based aircraft while performing realistic CASE 1 recovery procedures with human players. The AI aircraft will climb too high and risk collision with recovering aircraft. The unrealistic external lights handling kills some immersion by looking a little silly. They actually do turn off the lights before the landing, which is nice. Well done there! Even if providing the AI flights with waypoints trying to get them to hold speed and altitude, they will ignore them during the departure. This makes sense because they're in a departure AI state, but also stops us from working around the bug. Lights should generally stay off daytime even during CASE 3 with low clouds, for both departure and recovery. In fact, except for nighttime, they rarely come on at all. REFERENCES Track and miz attached. Hornet_AI_Case1_Bug.trk CASE1_Bug.miz Edited February 4, 2023 by Bankler 16 2 Bankler's CASE 1 Recovery Trainer
Lekaa Posted January 31, 2023 Posted January 31, 2023 I hope ED will fix this issue soon as it's a immersion killer 1
Bankler Posted February 9, 2023 Author Posted February 9, 2023 @BIGNEWYSorry to ping you. But would like to know if this has been picked up and verified, since it has no label. Cheers! 1 Bankler's CASE 1 Recovery Trainer
ED Team BIGNEWY Posted February 9, 2023 ED Team Posted February 9, 2023 Hi Bankler We mentioned the hornet lights in a recent newsletter, hornet lights issues will be addressed in the future including the AI when on the deck. thanks 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
Yoda967 Posted February 10, 2023 Posted February 10, 2023 On 1/31/2023 at 1:00 PM, Bankler said: BUG Then they immediately start climbing to at least 1200'. SOLUTION This is what carrier based AI aircraft should be doing: When launching, fly 300 kts IAS and climb to 500'. Continue along the BRC in this manner until 7 nm away from the boat. Then start following waypoints. REPRO Put a 4-ship Hornets on the Supercarrier, mid day, clear weather, with a waypoint somewhere on the map. Observe them in Spectator mode. @BIGNEWY, thank you for acknowledging the lighting issue! Can you please take a look at the departure issue Bankler describes here, as well? 2 Very Respectfully, Kurt "Yoda" Kalbfleisch San Diego, California "In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann
Bankler Posted February 10, 2023 Author Posted February 10, 2023 @BIGNEWY @Yoda967 Great news that you're looking into the lighting. Awesome! However, as unproportionally much as the lighting bugs me, just like Yoda suggests, the way the AI aircraft depart, ignoring CASE 1 departures, is probably the more important issue as it's causing midair collision risks, if players are doing what they're supposed to be doing in a CASE 1 recovery. Have a great weekend gents! 3 1 Bankler's CASE 1 Recovery Trainer
GumidekCZ Posted August 8, 2024 Posted August 8, 2024 On 2/10/2023 at 10:01 AM, Bankler said: @BIGNEWY @Yoda967 Great news that you're looking into the lighting. Awesome! However, as unproportionally much as the lighting bugs me, just like Yoda suggests, the way the AI aircraft depart, ignoring CASE 1 departures, is probably the more important issue as it's causing midair collision risks, if players are doing what they're supposed to be doing in a CASE 1 recovery. Have a great weekend gents! Lights fixed , but AI wrong CASE departures (not just CASE I) still present 1
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