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Posted (edited)

BUG

This is how AI aircraft currently take off from the boat during CASE 1:

  • When spooling up, they turn the beacon on.
  • When launching, the turn the beacon off.
  • When airborne, they turn the formation lights on.
  • Then they immediately start climbing to at least 1200'.

SOLUTION

This is what carrier based AI aircraft should be doing:

  • Do not use any external lights at all (especially on and around the boat, but in general no lights during the whole flight).
  • When launching, fly 300 kts IAS and climb to 500'.
  • Continue along the BRC in this manner until 7 nm away from the boat.
  • Then start following waypoints.

REPRO

  • Put a 4-ship Hornets on the Supercarrier, mid day, clear weather, with a waypoint somewhere on the map.
  • Observe them in Spectator mode.

REMARKS

  • The bug is somewhat serious, since it stop players from using carrier based aircraft while performing realistic CASE 1 recovery procedures with human players. The AI aircraft will climb too high and risk collision with recovering aircraft.
  • The unrealistic external lights handling kills some immersion by looking a little silly.
  • They actually do turn off the lights before the landing, which is nice. Well done there!
  • Even if providing the AI flights with waypoints trying to get them to hold speed and altitude, they will ignore them during the departure. This makes sense because they're in a departure AI state, but also stops us from working around the bug.
  • Lights should generally stay off daytime even during CASE 3 with low clouds, for both departure and recovery. In fact, except for nighttime, they rarely come on at all.

REFERENCES

Track and miz attached.

image.png

Hornet_AI_Case1_Bug.trk CASE1_Bug.miz

Edited by Bankler
  • Like 16
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  • ED Team
Posted

Hi Bankler 

We mentioned the hornet lights in a recent newsletter, hornet lights issues will be addressed in the future including the AI when on the deck. 

thanks

  • Thanks 1

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Posted
On 1/31/2023 at 1:00 PM, Bankler said:

BUG

  • Then they immediately start climbing to at least 1200'.

SOLUTION

This is what carrier based AI aircraft should be doing:

  • When launching, fly 300 kts IAS and climb to 500'.
  • Continue along the BRC in this manner until 7 nm away from the boat.
  • Then start following waypoints.

REPRO

  • Put a 4-ship Hornets on the Supercarrier, mid day, clear weather, with a waypoint somewhere on the map.
  • Observe them in Spectator mode.

 

 

 

@BIGNEWY, thank you for acknowledging the lighting issue! 

Can you please take a look at the departure issue Bankler describes here, as well?  

  • Like 2

Very Respectfully,

Kurt "Yoda" Kalbfleisch

San Diego, California

"In my private manual I firmly believed the only time there was too much fuel aboard any aircraft was if it was fire." --Ernest K. Gann

 

Posted

@BIGNEWY @Yoda967

Great news that you're looking into the lighting. Awesome! However, as unproportionally much as the lighting bugs me, just like Yoda suggests, the way the AI aircraft depart, ignoring CASE 1 departures, is probably the more important issue as it's causing midair collision risks, if players are doing what they're supposed to be doing in a CASE 1 recovery. Have a great weekend gents! 

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  • 1 year later...
Posted
On 2/10/2023 at 10:01 AM, Bankler said:

@BIGNEWY @Yoda967

Great news that you're looking into the lighting. Awesome! However, as unproportionally much as the lighting bugs me, just like Yoda suggests, the way the AI aircraft depart, ignoring CASE 1 departures, is probably the more important issue as it's causing midair collision risks, if players are doing what they're supposed to be doing in a CASE 1 recovery. Have a great weekend gents! 

Lights fixed 🥰, but AI wrong CASE departures (not just CASE I) still present 😔😖

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