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Universal UFC| Works with all modules | Simple Install


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Posted
3 hours ago, Wostg said:

Right click on the start menu / shortcut and open file location (or if it brings up the shortcut, right click on that file)

First time I got annoyed with it I dragged the folder into my quick access links, then when I got sick of it looking messy I uninstalled SAP and reinstalled it into my main games folder to find more easily

Thanks, found it this time, thank you. 
 

Is it normal in multiplayer for it to get stuck on the first aircraft you load into? For example I started in an F4 and after being shot down (as always) I got in an F18 and the UFC kept the F4 display. Had to leave server to get it to go to F18

Cheers

Posted
5 hours ago, TrigaNZ said:

Thanks, found it this time, thank you. 
 

Is it normal in multiplayer for it to get stuck on the first aircraft you load into? For example I started in an F4 and after being shot down (as always) I got in an F18 and the UFC kept the F4 display. Had to leave server to get it to go to F18

Cheers

Interesting edge case, I’ll take a look at it and test it out. I have an idea in mind what is causing this. I’ll report back here with an update 

  • 3 weeks later...
Posted (edited)

@prestonflying I updated my pull request on github to include a profile for the OH-58D Kiowa Warrior. Please let me know if you have any questions or concerns regarding it. 

Edited by ANDR0ID
  • Like 2
  • 4 weeks later...
Posted

Apache AH-64D, Changes in the last patch.

from 14, 15 to this:
 

function ufcPatchAH64.generateUFCData()
    local PLT_KU = getKU(16)
    local CPG_KU = getKU(15)

 

  • Like 1
Posted (edited)

Thanks heaps for that - here's the above updated in case anyone wants it

(I may have done some other tidying at some point to round off the numbers and try and reduce pauses/stuttering, not sure if anyone else gets that)

ufcPatchAH64.lua

 

Edited by Wostg
  • Like 1

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

  • 1 month later...
Posted
On 2/28/2024 at 2:26 PM, prestonflying said:

And the next phase begins, working on something new! Going to be spinning up a new mod made for the F16 that is stand-alone (unlike the F18 Universal UFC mod which requires SimApp Pro)

Here is a screenshot of me getting data on the ICP (took a little while to figure out, but now onto the fun part of making software that talks to it using data from dcs)

This is exciting because ALOT more data can be shown on this ICP DED compared to the F18 UFC. My ask from you all is to start thinking of the ideal way to use this! Think big.

My current plan, a small stand-alone program that is open source and allows text to be written to the screen. Perhaps stand up a UDP protocol so DCS Export lua, SimConnect, etc can send data to be drawn to the device. If this goes well, I can port this over for the F18 Mod then SimApp Pro will not be needed for custom use of these screens.

This would allow developers/community to use this device for any game. Let me know your thoughts! Thanks
null

image.jpeg

Bravo, 

i ve just bought it with 2 mfd. working great with the f16 but .... ii will be a great thing to use the lcd with other module like the apache or the f18

  • 2 weeks later...
Posted
3 hours ago, Asiavik said:

seems to have stopped working with the latest Simapp Pro update

I was about to post a question on how to get it to work 😄  (First time user)
Seems like you gave me an answer right there

Posted
On 9/1/2024 at 8:49 AM, Asiavik said:

seems to have stopped working with the latest Simapp Pro update

Oh no, can you attach your `Saved Games/DCS/Logs/dcs.log` after you notice it not working? Ill take a look sometime this week and try to replicate it as well

Posted
On 9/1/2024 at 11:51 AM, Mayo said:

I was about to post a question on how to get it to work 😄  (First time user)
Seems like you gave me an answer right there

Just verified it is still working, if you are not seeing what you expect on your UFC, re-copy the downloaded files from the installation (https://github.com/llamaXc/winwing-ufc-addon/releases/download/V1.0.18/wwt.zip) and paste the contents into your Saved Games/DCS/Scripts/wwt folder. Then replace/overwrite the existing files. 

Once SimApp Pro updates, it will overwrite these files. So you just need to re-copy them in. Let me know if you have any issues!

  • Like 1
Posted (edited)
On 9/4/2024 at 4:57 AM, prestonflying said:

Just verified it is still working, if you are not seeing what you expect on your UFC, re-copy the downloaded files from the installation (https://github.com/llamaXc/winwing-ufc-addon/releases/download/V1.0.18/wwt.zip) and paste the contents into your Saved Games/DCS/Scripts/wwt folder. Then replace/overwrite the existing files. 

Once SimApp Pro updates, it will overwrite these files. So you just need to re-copy them in. Let me know if you have any issues!

No Luck

- Updated sim app pro
- replaced the ../saved Games/DCS/Scripts.wtt folder
- checked if following lines are in Export.lua:
local wwtlfs=require('lfs')
dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua')
They are at the very first two lines
- checked SimAppPro is running
- started DCS, Instant Action F/A-18 Free flight.

Should it work with the F/A-18 at all without your mod?


UPDATE

I cleared the Export.lua and left only the two lines above in, seems like other exporters are interfering. Standby. Ill find out which

 

UPDATE #2

the two export.lua lines should be at the END of the Export.lua file. Otherwise it seems to interfere with 'DCS-ExportScript'

Edited by Mayo
Posted

Hi, I fly the f18 f (superbug mod) and it works great with the winwing ufc, even the apu light on my super taurus works. 
Afterwards I flew the F18 G Growler but with this mod nothing works again. Can someone help me? 
thank you

Posted

It’s a simple fix to the code to treat the mod as if it was the hornet, what I did so the super worked, but need to know what the growler’s selfname would appear as. Can you give us a link to the mod?


Sent from my iPhone using Tapatalk

Posted

I have not had time to test this but it is a very simple change and should work straight away. If it does not just let me know and I'll fire up my DCS and troubleshoot.

Just replace the existing file with this tweaked version.

wwtExport.lua

  • Like 1
  • 2 months later...
Posted

I have issues with newest SimApp Pro v1.16.5 with universal UFC and DCS SRS. Either UFC or SRS will disconnect from game after releasing a slot in DCS. I rolled back to SimApp v1.15.37 and now UFC & SRS work fine again. Can you @Trigati check if there is something in the new SimApp requiring changes on UFC lua?

In DCS export I must have SRS as the last command and SimApp line just before that to make the combo to work.

  • Like 1
  • 2 months later...
Posted (edited)

Fantastic stuff 🙂

Edited by Wostg

I can think of nothing heavier than an airplane
I can think of no greater conglomerate of steel and metal
I can think of nothing less likely to fly

  • 4 weeks later...
Posted

Installed this script, and I notice the Orion2 throttle and PTO2 also being addressed

For example: the PTO shows 4 lighted pylons when I fly the Apache, just 1 when I fly the F-14

Intel I5 13600k / AsRock Z790 Steel Legend / MSI  4080s 16G Gaming X Slim / Kingston Fury DDR5 5600 64Gb / Adata 960 Max / HP Reverb G2 v2

Virpil MT50 Mongoost T50 Throttle, T50cm Base & Grip, VFX Grip, ACE Interceptor Rudder Pedals w. damper / WinWing Orion2  18, 18 UFC & HUD, PTO2, 2x MFD1  / Logitech Flight Panel / VKB SEM V  / 2x DIY Button Box

Catalog .jpg

Posted

Likely related to how the F-18 is "spoofed" and the other modules using the same cockpit argument values for different functions. 

Posted
21 hours ago, ANDR0ID said:

Likely related to how the F-18 is "spoofed" and the other modules using the same cockpit argument values for different functions. 

Agreed, this mod works by sending data to SimApp pro as if you are flying the F18. When flying other modules, that data is being sent over and SimApp Pro does not know you are actually flying the apache. So this would break lights on other aircraft such as master arm light, apu light, station jettision light. 

Ill try to think of a way to avoid this. One fix would be if WinWing allowed the F18 UFC payload to be set even if you are not flying that module, but SimApp Pro requires the aircraft type to be F18 in order to render data on the UFC for now.

Posted
21 hours ago, ANDR0ID said:

Likely related to how the F-18 is "spoofed" and the other modules using the same cockpit argument values for different functions. 

I installed it for fun just to try it out (since I'm in VR) and found it 'spoofing' the F-14 on the UFC just fine with the (probably) general profile

It shows vertical indicator, heading, speed, altitude, remaining fuel in minutes, flares, chaff

But (since I have all lights on in Simapp)

On the PTO2 it lose the lights for Landing gear, Jet. ordinance, flaps, caution and hook

On the Orion2 it loses the AG/AA lights

I wonder what/how Simapp exports the data to the other Winwing peripherals

Intel I5 13600k / AsRock Z790 Steel Legend / MSI  4080s 16G Gaming X Slim / Kingston Fury DDR5 5600 64Gb / Adata 960 Max / HP Reverb G2 v2

Virpil MT50 Mongoost T50 Throttle, T50cm Base & Grip, VFX Grip, ACE Interceptor Rudder Pedals w. damper / WinWing Orion2  18, 18 UFC & HUD, PTO2, 2x MFD1  / Logitech Flight Panel / VKB SEM V  / 2x DIY Button Box

Catalog .jpg

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