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Everything posted by Trigati
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I would guess that as you were flying direct at it the AI assumed you would be meeting the missile well within the effective zone ( if you didn’t manoeuvre you would be reducing the range/flight distance of the shot) so tried for an optimistic one in a million lucky shot. Might even be realistic if their goal was to stop you getting closer to something valuable and deter you from progressing. A deterrent rather than an expected kill shot. Sent from my iPad using Tapatalk
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EZ Refuel vs New Gear Model
Trigati replied to Trigati's topic in F/A-18C Rise of the Persian Lion II Campaign
Thanks Badger, I’ve been using the time to get more practice round the boat so with the correct weight I should be golden again and can get back to Ford’s adventures! Sent from my iPhone using Tapatalk -
Quickest way is to save a new (can be a single button) binding with the device. Then go to your Saved Games\DCS\Config\Input folders and for the airframe you saved a binding go into the joystick folder and copy the filename of the new lua. Then use that to rename all the old device lua files in each airframe folder (it will compain about there already being that filename in the first folder you are copying it from, just delete the new file after you copied the name). That converts all the bindings from the old joystick ID to the new joystick ID
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Also there is a speed element here, as you climb out you might be still accelerating (or decelerating) so the pitch change is to maintain that 1g as the lift produced changes due to the airspeed on the wings changes. Sent from my iPhone using Tapatalk
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Universal UFC| Works with all modules | Simple Install
Trigati replied to prestonflying's topic in Winwing
OK, it just seems like DCS is sending the airframe name as FA-18E (and probably FA-18F but not tried it) so the normal WinWing routine doesn't see it as a hornet....which would be FA-18C_hornet To get round this you'd need to either create a custom LUA for the SuperBug or to trick the standard WinWing script to thinking it is a Legacy Hornet. This second option could be as simple as putting code in the script so that if it sees the E or F to report it as the C model.... From Line 62 of this modded script is: local _self=LoGetSelfData() if _self~=nil then if _winwing.mod~=_self.Name then --记录机型 log.write("WWT",log.INFO,_self.Name) _winwing.mod=_self.Name local _send={} _send["func"]="mod" _send["msg"]=_self.Name -- Required to trick SimApp Pro into allowing UFC/Com/Scratch pad commands local isF18 = _self.Name == 'FA-18C_hornet' local isF16 = _self.Name == 'F-16C_50' -- To prevent Breaking the ICP, this mod will be disabled when flying the F18 or the F16 if isF18 == false and isF16 == false then _winwing.ufcPatch.useCustomUFC = true _send["msg"]="FA-18C_hornet" end _winwing.net.send(_send) end end So all we do is add a check and swap for the airframe name which could be as simple as this: local _self=LoGetSelfData() if _self.Name == "FA-18E" then _self.Name = "FA-18C_hornet" end if _self.Name == "FA-18F" then _self.Name = "FA-18C_hornet" end if _self~=nil then if _winwing.mod~=_self.Name then --记录机型 log.write("WWT",log.INFO,_self.Name) _winwing.mod=_self.Name local _send={} _send["func"]="mod" _send["msg"]=_self.Name -- Required to trick SimApp Pro into allowing UFC/Com/Scratch pad commands local isF18 = _self.Name == 'FA-18C_hornet' local isF16 = _self.Name == 'F-16C_50' -- To prevent Breaking the ICP, this mod will be disabled when flying the F18 or the F16 if isF18 == false and isF16 == false then _winwing.ufcPatch.useCustomUFC = true _send["msg"]="FA-18C_hornet" end _winwing.net.send(_send) end end I don't have the UFC or ICP yet so cannot test this...but hope it helps anyway. wwtExport.lua -
Universal UFC| Works with all modules | Simple Install
Trigati replied to prestonflying's topic in Winwing
Please give me a link to the SuperHornet mod you have and I’ll be happy to help work out what needs to be done to support it That will take some of the effort off Androids hands so they can keep focus on any developments they are working on. Sent from my iPhone using Tapatalk -
Hi, this might just be me but the latest patch may be causing some issues with the way the EZ refuel works. I’ve just tried Missin 4 (I think, the one to recon the harbour) and that requires a tanker visit….which switches to unlimited fuel and for me I had over 9k pounds left. Which with the stores still on out me 6k over the max trap weight of circa 33k. Even keeping my sink rate lower then 800fpm I still crunch the gear. If it’s just me, and my lack of AAR skill is now compounded by my trap skills that’s ok…but wanted to raise it in case. Not sure if there is a good solution, can you check fuel state or weight with scripts and only trigger the unlimited fuel once below an acceptable level? Or if overweight trigger a switch to invulnerable when getting to the boat? Thanks for great campaigns! Sent from my iPhone using Tapatalk
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To find missing modifier, go to the saved games folder and find the modifiers.lua file In there it should list all the ones setup/expected…work out the missing one and re-create it (any mod as long as it has the same name as the missing one) You should be able to see the binding then, and delete it Not sure this will work but best suggestion I can make Sent from my iPhone using Tapatalk
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There might be a ‘modified’ binding but if the modifier is no longer defined/available it doesn’t show the binding so looks blank like your screenshot. Check your modifiers maybe. Sent from my iPhone using Tapatalk
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No, either unit can chain to their throttle or some of the stick bases but not together. Sent from my iPhone using Tapatalk
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Totally naked is blank, so I suggest rename the file to make DCS / SimAppPro think it doesn’t exist. Then use SimAppPro to setup and try it. You can always then try adding your other rows back in if you need them Sent from my iPhone using Tapatalk
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Assigning multiple actions to one button?
Trigati replied to Griffin's topic in DCS: Ka-50 Black Shark
That’s what I do. My exterior light switch is momentary so I use the BTNxx_OFF bind to salute. Can be done with a toggle also as you set the BTN_OFF of the lights off position as Salute to get the same result. Sent from my iPhone using Tapatalk -
Looks to me like 2 things… You have the winwing rows in there twice And the second time it doesn’t start a new line before the BIOS row….which would probably fail the entire data export Sent from my iPhone using Tapatalk
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WarBRD-D Base - do you really need to remove screws for TM stick?
Trigati replied to dmatt76's topic in VIRPIL Controls
I only removed the screws when I moved to a centre stick and wanted to angle the grip to rest better in my hand. Sent from my iPhone using Tapatalk -
Go one folder back to Saved Games\DCS.openbeta\Scripts In there should be Export.lua In that file there should be 2 rows to enable wwt exports and mine look like this: local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') And I have mine 2nd from last (last being SRS export) as any other order for them tends to lag or not work at all. If no Export.lua in that folder just create it with those 2 rows and it should start working.
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Saved games\dcs\Scripts folder It then triggers different exports running, so should have 2 rows for Winwing in it. If you have other exports running they are likely to be in that file also. And the order they are in sometimes causes issues….so worth trying to re-order the items if one isn’t working. FYI I have wwt 2nd to last, SRS is last item. Just realised I was not clear…there should be an Export.lua in the saved games scripts folder, not just the wwtexport Dont touch the files in the main DCS install folders
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Check that the lines have been added to the Export.lua in the saved games scripts folder? If so, worth running a check with all other exports commented out of that file. You are also leaving simapp running right? Sent from my iPhone using Tapatalk
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new to DCS, think i changed display setting
Trigati replied to DavesInVegas's topic in Installation Problems
Look in your user\saved games folder for the dcs or dcs.openbeta folder. Then in the folder config should be a file called options.lua which holds the settings Either rename\delete that file to wipe all settings you changed or edit it ( I suggest notepad++) and change the setting for multimonitorsetup to 1camera ["multiMonitorSetup"] = "1camera", Sent from my iPad using Tapatalk -
If you bought in steam but play standalone then you probably need to go re-link your steam account in the main DCS website again. Sent from my iPhone using Tapatalk