tripod3 Posted Sunday at 11:58 AM Posted Sunday at 11:58 AM (edited) 1 hour ago, igortor23 said: it looks cool. where can I download it? I tried to ask or find. But no one answered, and there are no kamikaze drone mods I'm workin on it. Testing against CH's shorad. Edited Sunday at 11:58 AM by tripod3 4 Daniel
Chap2012 Posted Sunday at 02:55 PM Posted Sunday at 02:55 PM 2 hours ago, tripod3 said: I'm workin on it. Testing against CH's shorad. I think you could really put together some other drones using your v1 style launch ramp. Lancets and lots of other drones use little ramps. May not be able to lock onto targets because of the way the game works. But you could get close with scripts. 1
igortor23 Posted Sunday at 07:45 PM Posted Sunday at 07:45 PM (edited) 7 часов назад, tripod3 сказал: Я работаю над этим. Тестирую на CH's shorad. Will there be Ukrainian drones like the Lutiy or PD 2? We will support you. Edited Sunday at 07:48 PM by igortor23 2
nghitran Posted yesterday at 10:17 AM Posted yesterday at 10:17 AM 22 hours ago, tripod3 said: I'm workin on it. Testing against CH's shorad. Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud, now we have Iskander and ATACMS. 3
tripod3 Posted 14 hours ago Posted 14 hours ago https://www.mediafire.com/file/4cq5to3iv30iohb/Long_range_drones.rar/file long range drones This is a simple mod based on sunstag V1 and CH shahed mods. Need WW2 asset pack. Because all drones use v-1 ramp. 4 1 Daniel
tripod3 Posted 14 hours ago Posted 14 hours ago (edited) 11 hours ago, nghitran said: Are you also planning to rework the Arrow 2/3 system? Back then you said you stop because we didn't have anything else besides Scud, now we have Iskander and ATACMS. 2 is ok but 3 is about space, not good against dcs low alt pseudo ballistic missiles. but i will see. need to restore all s*it Edited 14 hours ago by tripod3 2 1 Daniel
igortor23 Posted 4 hours ago Posted 4 hours ago (edited) 12 часов назад, tripod3 сказал: https://www.mediafire.com/file/4cq5to3iv30iohb/Long_range_drones.rar/file дроны большой дальности действия Это простой мод, основанный на sunstag V1 и CH shahed. Нужен пакет ресурсов WW2. Потому что все дроны используют рампу V-1. and will the A 22 have a more believable sound? Let's say like the Yak 52 Edited 2 hours ago by igortor23 1
Kappa-06MHR Posted 1 hour ago Posted 1 hour ago On 8/26/2025 at 7:28 PM, Kappa-06MHR said: Hi @currenthill On certain ships (like the Moskva, Molnya), we can destroy sub-parts, like radar, weapons, etc... I have made a test : Can we destroy the Tor on the Patrol Ship (like a sub-part) ? It seem to be "no". Could we consider making the armaments destructible so that we can consider treating this type of corvette with lighter armament? (Example: a Kh-25ML, Vikhr, or Hellfire). Being able to hit the Tor or the cannon would make it possible to disable a patrol boat without destroying it. All recent ships should have destructible sub-parts Thanks for your feedback, and thanks again for your work! null @currenthill : DCS ships like the Moskva or the Molnya have destructible weapons, radars, and CIWS. I've noticed that your new ship models integrated into DCS don't have thoses destructibles subsystems. I tried to destroy the Tor or the gun of a Project 22160 Patrol Ship, but there are no subsystems. Sending a KH-25ML (With a KA-50) at the Tor won't destroy it; its hitpoint is tied to the ship's functionality. So, even if the ship is damaged down to 2% of its hitpoint, it still remain fully operational. I think it's important to integrate subsystems into ships, at least for the armament and radar. Only the very old models dating back to the early days of DCS like the Grisha or the Krivak lack subsystems, and unfortunately, that's why they're often shunned by players (besides the outdated nature of their design). Do you plan to make the gun or the Tor of Project 22160 destructible? 4
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