BossBearFace Posted February 15, 2023 Posted February 15, 2023 I've built a Caucasus template map for my missions which has c.3000 static objects. Is there a way of managing how these are handled and displayed? For example: Can I choose which objects are displayed on the F10 map, whilst keeping them all visible in the mission builder map? Can I choose which objects are displayed in the trigger drop-down menus? Apologies if this has been covered before. Thanks in advance
Rudel_chw Posted February 16, 2023 Posted February 16, 2023 (edited) On 2/15/2023 at 4:44 AM, BossBearFace said: I've built a Caucasus template map for my missions which has c.3000 static objects. On my case, I prefer to build smaller templates that can be mixed up as needed, that way a Mission will have objects only on the areas of the map where mission action takes place, rather than on the whole map. This way I avoid the performance loss that can happen when you have thousands of objects. On 2/15/2023 at 4:44 AM, BossBearFace said: Is there a way of managing how these are handled and displayed? For example: Can I choose which objects are displayed on the F10 map, whilst keeping them all visible in the mission builder map? yes, each static object has a "hidden" attribute, if set the object won’t be visible on the F10 map, and it can be made visible on the Editor by enabling the "show hidden objects" option. On 2/15/2023 at 4:44 AM, BossBearFace said: Can I choose which objects are displayed in the trigger drop-down menus? no, they always show all objects Edited February 16, 2023 by Rudel_chw For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
BossBearFace Posted February 19, 2023 Author Posted February 19, 2023 Thank you so much for the comprehensive reply. 1
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