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I've built a Caucasus template map for my missions which has c.3000 static objects.  Is there a way of managing how these are handled and displayed?  For example:

Can I choose which objects are displayed on the F10 map, whilst keeping them all visible in the mission builder map?

Can I choose which objects are displayed in the trigger drop-down menus?

Apologies if this has been covered before.  Thanks in advance

Posted (edited)
On 2/15/2023 at 4:44 AM, BossBearFace said:

I've built a Caucasus template map for my missions which has c.3000 static objects. 

 

On my case, I prefer to build smaller templates that can be mixed up as needed, that way a Mission will have objects only on the areas of the map where mission action takes place, rather than on the whole map. This way I avoid the performance loss that can happen when you have thousands of objects.

 

On 2/15/2023 at 4:44 AM, BossBearFace said:

Is there a way of managing how these are handled and displayed?  For example:

Can I choose which objects are displayed on the F10 map, whilst keeping them all visible in the mission builder map?

 

yes, each static object has a "hidden" attribute, if set the object won’t be visible on the F10 map, and it can be made visible on the Editor by enabling the "show hidden objects" option.

 

On 2/15/2023 at 4:44 AM, BossBearFace said:

Can I choose which objects are displayed in the trigger drop-down menus?


no, they always show all objects 

Edited by Rudel_chw

 

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