sirrah Posted March 3, 2023 Posted March 3, 2023 Didn't really know on what sub-forum to ask this, but as I started wondering about this while watching one of the F-15E video's, I thought I'd just try here Do 3rd party devs such as Razbam have any control over AI behavior? For instance; Would Razbam be able to incorporate, that my F-15E AI wingman briefly test his toe-brakes when rolling out to taxi? Or, does Razbam have any control over when/if an AI F-15E uses its airbrake? I've been wondering about this for a while now. Perhaps someone here knows how this works. 1 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
t_hedlund Posted March 4, 2023 Posted March 4, 2023 That is an interesting question. I was under the impression that all the fighters use the same logic, so if they incorporated that in the F-15E, they would also have to have that in the AI F-16, but i could be wrong. www.tomhedlund.com Modules: A-10C, A-10CII. F-16, AV8B, F-5E, F-14, F/A-18C, P-51, BF-109, F-86, FC3, Ka-50, UH-1H, Mig-15, Mig-21, YAK-52, L-39. Maps: NTTR, PG, Normandy. Syria... Others: Super Carrier, WWII Asset Pack
Recommended Posts