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Posted

So I have an 11700F in a pre built pc (judge away) been fighting bugs in DCS VR since inception but finally got the base game (I play on standalone and mostly pve on base maps). Downloaded multithread beta and did some testing with tracks between MT and OG style threading. On MT, with the in game FPS counter, it says it's CPU capped, however, I get no bottleneck notifier in single thread. Frame difference between the two is 3-5FPS but inconsistently. Any ideas other than a new CPU and MOBO???

 

Full specs in comments- help me find the missing frames please!!!

 

I did some additional testing unfortunately im not smart enough to track logs or explain this but I'll try. Capped at 45fps in Quest software, I can consistently get 35-40fps in Single thread by turning basically everything down to low and a couple items to medium. However, same exact settings in MT, I still get wild fluctuations from 22fps to mayyyybe 32 was the highest I saw. 

 

The only explanation I have for this is that my single thread game is installed to the nvme and multithread beta is installed on an external USB 3.0 ssd. 

 

I MAY have answered my own question but im coming to the pros seeking advice and correction if I haven't. I'm not looking for wild 120fps on the oculus, just a good balance of being able to read DDIs and go from being heads down in the cockpit to heads up without frame drop or hitching that causes me to miss things. My tests were done using a low level track about 60sec long on an empty caucuses map in the F18, and similar results were duplicated in the uh1h.

 

Pc Specs:

Full specs

Gigabyte b560 chip set

I7-11700f 

Asus pheonix rtx 3060 v2 12gb

32gb DDR4 @3600MHZ corsair dominator

 

Running winwing orion 2 hotas

Samsung 1440p 144hz monitor

Oculus Quest 2 via link cable 

Thrustmaster budget rudders

Posted

MT isn't a magic bullet.

In an instant action or campaign with few units you may see little to now improvement. (4.5% on the track I use with Huey on Marianas)

That being said 10-40% (22.5% average) on a map with lots of units (plazma torture track)

If you are not seeing MT improvements its most likely because you are not flying scenarios that take advantage of the seperation.

The real trouble DCS experienced before MT was getting your sim dialed into lets say 45 fps and then playing a mission where a bunch of units spawn and bring your rig to its knees.

In MT, you won't get more than 45 fps (whatever your baseline before was, 45 is just an arbitrary number for this example) but when tons of units spawn instead of bringing DCS to slide show town, it will potentially maintain 45 or only drop to 35 for example.

MT is not a magic bullet for more frames but more a fix for when you would dive to slide show territory.

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Posted

I guess my concern before doing the free flight tracks was watching a track of a campaign mission with multiple units and triggers and seeing zero improvement- and more so a downgrade using the MT. I understand it's not a magic bullet and my pc specs are not at all anything to brag about, just was wondering if it was user error as to why many others are seeing slight increase in performance (fps or general bug decreases, fidelity improvement/quality of life) and really was hoping it would help me stretch out a locked cpu a bit more to be able to do more with the sim than I do now, or if it's a hardware issue like I've been battling since the start. It's playable in both models of the game in the regard that I play now but after beating the campaigns I have, I would like to be able to play pvp and not have the system lose its mind when I look at the A/a radar lol

 

Was hoping maybe MT would be the silver bullet for buyers remorse on a pre-built pc 🤣

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