REL Posted February 3, 2009 Posted February 3, 2009 according to the manual this switch Sims to be functional .... is it really ??? Manual : 3. “НР/АКС” selector. Unguided rocket and gun pods ballistics data settings. o 0 – S-8KOM rockets with anti-tank/antipersonnel warhead o 1 – S-8TsM rockets with smoke warhead o 2 – S-13 rockets o 3 – S-24 heavy rockets. Not used o 4 – S-25 heavy rockets. Not used o 5 – UPK-23 gun pods, twin 23mm The ballistic data is used for impact point calculation. The selector position must match the selected weapon; if not, the impact point will not be calculated correctly. At the start of a mission, the rocket selector switch will be automatically set to comply with selected rockets from the mission planner. If more than one rocket type is selected, the selector will set first rockets by hard point number (outer on the left wing is #1 and outer on the right wing is #4). Before a second rocket type is used, you must select the dial position manually for the rocket type of gun pod.
JG14_Smil Posted February 3, 2009 Posted February 3, 2009 I believe if you have two separate types of rockets you need to change it for better ballistics. Have not tested it yet.
Frederf Posted February 3, 2009 Posted February 3, 2009 I've noted that depending on my loadout the switch is in the proper posiition. I'm going to go out on a limb and say that yes it is modeled. I'd only see using the 0, 2, or 5 positions though.
S3PukkU Posted February 3, 2009 Posted February 3, 2009 Like Frederf said, it is set automatically upon mission start, depending on loadout. You should only mess with it if you come back to base to rearm and change the rocket type or gun pods. If you don't, the computer will miscalculate the impact point (ie. the piper will be in the wrong place) "Never interrupt you enemy when he is making a mistake" - Napoleon Bonaparte
REL Posted February 3, 2009 Author Posted February 3, 2009 Do I need to make a mid flight changes ( using this switch ) if I Cary a combination of rocket and gun pods ?
Zorrin Posted February 4, 2009 Posted February 4, 2009 Yes. I think by default it will set itself to the left outer pylon first. If there are no unguided munitions on that pylon it will take whatever is on the inboard left pylon. So if you are carrying Rockets AND gunpods you will need to change the switch as you change the weapons in use. You can still use the weapons without setting the switch and then you are better off using the Standby HUD mode as the pipper will be as useful as a chocolate teapot. Eagles may soar, but weasels don't get sucked into jet engines.
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