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-So not too long ago I started seeing yellow solid brick on the radar display MFD in TWS mode in MP. I don't see this documented or in the many online videos I looked at.  What are they? (they don't show a green circle w/IFF so I assume they are non-responsive/enemy).

-Also, when I TMS right twice, after tracks become solid, I am not getting any lock symbology.  Yes, radar elevation is correct, yes aspect is hot.  This happens as close as 15nm, while they are hot... It used to work as expected.
Any suggestions are greatly appreciated. Thx

5600x, EVGA 3070 FTW, B550 Tomahawk, M.2 Samsung, 32GB CL16, AIO 240mm
VKB Gladiator Pro, Freetracker IR 3d printed, TM MkII HOTAS circa 1985 w/USB
Asus 27" 2560x1440 60fps (so constrain DCS to 60fps)    F-16, F-18
       2021 = First year on DCS:
 

Posted (edited)
4 hours ago, ACME_WIdgets said:

-So not too long ago I started seeing yellow solid brick on the radar display MFD in TWS mode in MP. I don't see this documented or in the many online videos I looked at.  What are they? (they don't show a green circle w/IFF so I assume they are non-responsive/enemy).

-Also, when I TMS right twice, after tracks become solid, I am not getting any lock symbology.  Yes, radar elevation is correct, yes aspect is hot.  This happens as close as 15nm, while they are hot... It used to work as expected.
Any suggestions are greatly appreciated. Thx

Tracks are considered suspect. 

Further explained in the DCS F-16 Manual from page 262. Or page 239 for TWS.

I am not sure on the mechanics but as I understand a C² element (AEW or GCI) is needed to id datalink tracks as hostile instead of suspect. 

Edited by Sinclair_76
Posted (edited)
4 hours ago, ACME_WIdgets said:

-Also, when I TMS right twice, after tracks become solid, I am not getting any lock symbology.  Yes, radar elevation is correct, yes aspect is hot.  This happens as close as 15nm, while they are hot... It used to work as expected.
Any suggestions are greatly appreciated. Thx

this might be due to the current lookdown penalty. this is being reworked first for the hornet. the changes there will then be transferred to the viper. known issue, read more about it here: 

 

 

Edited by Moonshine
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