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Everything posted by Moonshine
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fixed internally Viper clock starts at 00:00:00 on hot start
Moonshine replied to creme_fraiche's topic in Bugs and Problems
true. turning GPS time off and on again (or in this case ON - OFF - ON as its somehow on off per default) does not adjust the time at all -
Okay, understood, bomb gets INS from the jet, GPS only after drop. now why would the bomb get degraded INS data if my jet has a perfect alignment due to having GPS and therefore no INS drift? and why does my TGP look exactly at the right coordinates due to having that perfect alignment but the bomb still misses beyond 5m CEP if it does get the same data as my jet? if that really is as it should be - then please start adding fragmentation damage and proper splash damage as currently you need a near direct hit to destroy even soft targets. Even a miss by 70 feet does not cause something like tracking radar to die. (just had that happen yesterday)
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need track replay Multiplayer datalink share of detected air targets.
Moonshine replied to Yaga's topic in Bugs and Problems
No matter how „fresh“ a slot is, as soon as you overwrite the STN assigned by the ME (by doing it in the jet), your own ship will have an additional green circle behind it -
need track replay Multiplayer datalink share of detected air targets.
Moonshine replied to Yaga's topic in Bugs and Problems
worked fine for me. make sure you follow the updated startup procedure in regards to Link -
Are you still in need for a track replay? The first post linked shows the same issue and already has a track attached to it plus is marked as reported.
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has already been reported here: and similar issue here:
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New Patch system, but more Bugs (F16). Dear ED, what's going on?
Moonshine replied to Nedum's topic in DCS: F-16C Viper
While i welcome the improvements going into the Q&A part (hope to see more of it), as a customer, the current quality of the module is not acceptable. Yes it is early access, however the decline in quality, the constant issues with systems being broken is not okay. While i dont know the very process after which testing is done prior to releasing a patch, it is questionable how, after 2 minutes of installing the patch and starting the jet in an effort to do an integrated systems test (cold start, align, takeoff, employment of systems and weapons) some major bugs like the boresight and the laser code can be immediately found. „Just enjoy it as it is“ is reeeeally difficult that way and the frustration is noticeable throughout the viper community by the looks of it. This is what i want to see changed and it would be appreciated to hear something about the efforts ED intends to take in this direction -
updated previous report HAD RUK WEZ is largest of all POS modes.
Moonshine replied to DCSMADDOG's topic in Bugs and Problems
there is a lot of things wrong with the HARM POS modes, might be related: -
id also like to keep the boresight mechanic. as long as it doesnt break every time a bigger update happens
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correct as-is Question: - Locking on jamming targets
Moonshine replied to Moonshine's topic in DCS: F-16C Viper
dear ED, this was a question about the functionality, not a bug report. Just slapping „correct as is“ wont answer the question as to why everyone else can lock on jamming targets but not the viper. thanks -
currently it seems to be impossible to get a radar lock on a jamming target unless you reach burnthrough range (around 27nm) shouldnt it be possible to get a lock but not get range info? after all, the ECM use would increase a contacts RCS. shouldnt we be able to fire missiles with their home on jam capability at the expense of losing their loft mechanics (aim-120)? now even within burnthrough range the amraam doesnt loft - but thats a different topic in the past (about 2-3 updates ago) it was possible to get a lock on something thats jamming, this no longer is the case. is this intended to be that way? Cannot-lock-jamming-tgts.trk
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add the mav boresighting thing to that hotfix too
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a minor thing but since the april 24 patch the RWR BIT no longer works RWR-BIT_not-working.trk
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OP is right. boresight does not work. upon boresighting the MAV LOS is nowhere near the TGP location (even worse than its non-boresighted original offset from the TGP), not stabilized and the LOS indicator in the HUD does not match the actual picture on the MAV screen. MAV-boresight-not-functional.trk
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+1 for hotfix. it impacts MP gameplay quite a bit. and i dont even know if its a viper only issue
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seeing the same Drift-CO-off-the-HUD.trk
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fixed internally GBU-12 not tracking laser other than 1688
Moonshine posted a topic in Bugs and Problems
- set up a jet in the ME with laser code other than 1688 (in my test 1511) - set up the laser codes in the DED accordingly and arm the laser - drop bomb -> bomb will miss. - change TGP laser to 1688 -> drop next bomb -> hit track attached so since the patch, the laser guided bombs do not care about the laser code set up via ME or via kneeboard prior to adding power to the jet GBU-12_not-tracking-laser.trk -
reported TGT-TO-VRP while in CCRP causes game crash
Moonshine replied to QuasarZero's topic in Bugs and Problems
seems to be related to this: check if at the time you switched to VRP you were already in CCRP mode -
reported earlier Tail nozzle model error, bug
Moonshine replied to feixingjia's topic in Bugs and Problems
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correct as is SMS page stuck in CCIP without AG load
Moonshine replied to Rolds's topic in Bugs and Problems
it does not when you have no weapons on board. and you can also not select it on the MFD itself.