Jump to content

Moonshine

Members
  • Posts

    527
  • Joined

  • Last visited

Everything posted by Moonshine

  1. true. turning GPS time off and on again (or in this case ON - OFF - ON as its somehow on off per default) does not adjust the time at all
  2. Okay, understood, bomb gets INS from the jet, GPS only after drop. now why would the bomb get degraded INS data if my jet has a perfect alignment due to having GPS and therefore no INS drift? and why does my TGP look exactly at the right coordinates due to having that perfect alignment but the bomb still misses beyond 5m CEP if it does get the same data as my jet? if that really is as it should be - then please start adding fragmentation damage and proper splash damage as currently you need a near direct hit to destroy even soft targets. Even a miss by 70 feet does not cause something like tracking radar to die. (just had that happen yesterday)
  3. How is there INS drift in an era where GPS weapons are used (unless you specifically turn it off in the jet)? And how would anyone use GPS weapons if GPS isnt existing yet? Thats the only time INS drift should affect bomb accuracy
  4. No matter how „fresh“ a slot is, as soon as you overwrite the STN assigned by the ME (by doing it in the jet), your own ship will have an additional green circle behind it
  5. they are all the same currently. just a different look. there isnt even a difference between the 184 long or short pod. dont know about the A-10 though. maybe there it performs. doubtful though
  6. worked fine for me. make sure you follow the updated startup procedure in regards to Link
  7. Are you still in need for a track replay? The first post linked shows the same issue and already has a track attached to it plus is marked as reported.
  8. has already been reported here: and similar issue here:
  9. While i welcome the improvements going into the Q&A part (hope to see more of it), as a customer, the current quality of the module is not acceptable. Yes it is early access, however the decline in quality, the constant issues with systems being broken is not okay. While i dont know the very process after which testing is done prior to releasing a patch, it is questionable how, after 2 minutes of installing the patch and starting the jet in an effort to do an integrated systems test (cold start, align, takeoff, employment of systems and weapons) some major bugs like the boresight and the laser code can be immediately found. „Just enjoy it as it is“ is reeeeally difficult that way and the frustration is noticeable throughout the viper community by the looks of it. This is what i want to see changed and it would be appreciated to hear something about the efforts ED intends to take in this direction
  10. there is a lot of things wrong with the HARM POS modes, might be related:
  11. id also like to keep the boresight mechanic. as long as it doesnt break every time a bigger update happens
  12. dear ED, this was a question about the functionality, not a bug report. Just slapping „correct as is“ wont answer the question as to why everyone else can lock on jamming targets but not the viper. thanks
  13. seems to also apply to the viper. seen the same, mostly after manually entering the STN
  14. currently it seems to be impossible to get a radar lock on a jamming target unless you reach burnthrough range (around 27nm) shouldnt it be possible to get a lock but not get range info? after all, the ECM use would increase a contacts RCS. shouldnt we be able to fire missiles with their home on jam capability at the expense of losing their loft mechanics (aim-120)? now even within burnthrough range the amraam doesnt loft - but thats a different topic in the past (about 2-3 updates ago) it was possible to get a lock on something thats jamming, this no longer is the case. is this intended to be that way? Cannot-lock-jamming-tgts.trk
  15. add the mav boresighting thing to that hotfix too
  16. a minor thing but since the april 24 patch the RWR BIT no longer works RWR-BIT_not-working.trk
  17. OP is right. boresight does not work. upon boresighting the MAV LOS is nowhere near the TGP location (even worse than its non-boresighted original offset from the TGP), not stabilized and the LOS indicator in the HUD does not match the actual picture on the MAV screen. MAV-boresight-not-functional.trk
  18. +1 for hotfix. it impacts MP gameplay quite a bit. and i dont even know if its a viper only issue
  19. seeing the same Drift-CO-off-the-HUD.trk
  20. - set up a jet in the ME with laser code other than 1688 (in my test 1511) - set up the laser codes in the DED accordingly and arm the laser - drop bomb -> bomb will miss. - change TGP laser to 1688 -> drop next bomb -> hit track attached so since the patch, the laser guided bombs do not care about the laser code set up via ME or via kneeboard prior to adding power to the jet GBU-12_not-tracking-laser.trk
  21. seems to be related to this: check if at the time you switched to VRP you were already in CCRP mode
  22. it does not when you have no weapons on board. and you can also not select it on the MFD itself.
  23. they denied the things with the maverick EO VIS modes too. took years to get them to acknowledge it. lots of prior denial. still we have it now and the community was right about it. wouldnt be surprised if that repeats itself here (and with the RWR)
×
×
  • Create New...