Stickler Posted April 12, 2023 Posted April 12, 2023 When selecting the different M61A1 ammunition types in the mission editor, the following ammunition is shot as per Tacview: 20 mm HEI: M56A3_HE_RED 20 mm API: M53_AP_RED 20 mm AP&HE: M56A3_HE_RED 20 mm TP: M55A2_TP_RED Therefore, there doesn't seem to be a difference between the 20 mm HEI and 20 mm AP&HE selections. Furthermore, based on reviewing .trk files with the different ammunition types shot against a specific target, the visual effects of bullet impacts seem to be identical. Especially for TP ammunition I would not have expected too see small impact explosions as with the other bullets. Are differences in bullet effects/ricochet/range actually modelled? Are the apparently identical HEI / AP&HE ammunition types an error in the module or in Tacview?
razo+r Posted April 12, 2023 Posted April 12, 2023 5 minutes ago, Stickler said: Are the apparently identical HEI / AP&HE ammunition types an error in the module or in Tacview? Possibly an error in Tacview? According to the files, there should be a difference
IronMike Posted April 14, 2023 Posted April 14, 2023 Likely tacview related indeed. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
Stickler Posted April 14, 2023 Author Posted April 14, 2023 Copy, I'll post a bug report in the Tacview thread.
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