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Posted (edited)
1 hour ago, Esac_mirmidon said:

Thats what im seeing, overperforming by a wide marging, specially comparing with what you are saying, a PAC-3MSE, but open sources are talking about that 7.5 mach.

i have a hard time believing that... the booster only burns for about 5 seconds (as evident from launch footage). maybe its possible if they boost it really high but idk

 

anyways: turns out ED didnt put any checks in to make sure that the rocket motor fuel flow rate doesnt result in a negative mass of the entire thing... the more you know

Edited by Zahnatom

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Posted
1 час назад, Zahnatom сказал:

i have a hard time believing that... the booster only burns for about 5 seconds (as evident from launch footage). maybe its possible if they boost it really high but idk

 

anyways: turns out ED didnt put any checks in to make sure that the rocket motor fuel flow rate doesnt result in a negative mass of the entire thing... the more you know

 

So when you publish mod with fix?

Posted
36 minutes ago, stezity said:

So when you publish mod with fix?

right now:

Stunner.lua

I'm quite happy with this variant, seems realistic. maybe a bit fast in the terminal phase when shooting at aircraft at max range (about 2500kph) 

it deals with Scuds quite well and thats really all that matters because there's no other ballistic missiles to be intercepted in dcs right now

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Posted
2 minutes ago, stezity said:

What about tamir was able to fix in 1.2?

And btw you can make glowing interceptor like in real life when in night Like this:Israel's successful Iron Dome doesn't prove that missile defense works.

they should glow at night and you can find the tamir fix in this thread here

I'll be back to work on this again next weekend; maybe i can find a way to increase the brightness idk. but with existing mods / core game assets you can make pictures like this

4VPZezk.png

its a very tedious problem, you essentially have to record a video at high fps (or low fps but with a slowed down game) and then export each frame to overlay them over each other.

the streaks look kinda dark but thats a DCS game limitation and you'll have to ask ED to fix that or implement this as a core game feature.

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Posted (edited)
1 минуту назад, Zahnatom сказал:

they should glow at night and you can find the tamir fix in this thread here

I'll be back to work on this again next weekend; maybe i can find a way to increase the brightness idk. but with existing mods / core game assets you can make pictures like this

4VPZezk.png

its a very tedious problem, you essentially have to record a video at high fps (or low fps but with a slowed down game) and then export each frame to overlay them over each other.

the streaks look kinda dark but thats a DCS game limitation and you'll have to ask ED to fix that or implement this as a core game feature.

yo zahnatom I really respect your work, thank you for your fixes and I will wait for you to make a glow effect for the rocket

Edited by stezity
Posted
2 minutes ago, stezity said:

yo zahnatom I really respect your work, thank you for your fixes and I will wait for you to make a glow effect for the rocket

 

thank you

i think a big part of the glow is fog which i dont think is implemented properly or at all right now unfortunately.

maybe @BIGNEWY can tell us about the state of fog

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Posted
16 minutes ago, CRUD said:

OMG, THANK YOU SO MUCH!!!!  Brilliant!!!

no problem 🙂

make sure that you download the newer versions though, those that you quoted are outdated

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  • 3 weeks later...
Posted

also, please tell me if you find any strange behaviour so i can look for a fix

i just found that it seems to straight up ignore the "launch delay" and "shot delay" values leading to missiles flying into each other, destroying the launcher

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Posted
1 час назад, Zahnatom сказал:

также, пожалуйста, сообщите мне, если заметите какое-либо странное поведение, чтобы я мог найти решение

я только что обнаружил, что он, похоже, просто игнорирует значения «задержки запуска» и «задержки выстрела», из-за чего ракеты сталкиваются друг с другом, разрушая пусковую установку

I don't understand where is the latest working version of the ID?tell me pls

Posted
2 hours ago, ivan-ivanov-1902 said:

I don't understand where is the latest working version of the ID?tell me pls

Check back some comments from Zahnatom; you will see that he posted Lua files that fix the Tamir missile. But if you already revert to 2.9.4 version you won't need it

  • Like 2
Posted

The links seems broken. 

" You must think in russian.."

[sIGPIC][/sIGPIC]

 

Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´

 

Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4

Posted

blame ED for that. its downloadable for me but not for others ig. thanks,ed.

 

download it from  here instead

https://drive.google.com/drive/folders/1x3zAfjZDFRXWOcGfG7NOWu5_0rqKsIjH?usp=sharing

 

58 minutes ago, stezity said:

maybe is link with invitation email @Zahnatomcan make new fix for 1.2 just in now version is working broken radar rotation mode just dont work and make for launcher destroy

i honestly dont understand what you're trying to say right now

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Posted
Цитата
В 09.12.2024 в 15:15, Zahnatom сказал:

blame ED for that. its downloadable for me but not for others ig. thanks,ed.

 

download it from  here instead

https://drive.google.com/drive/folders/1x3zAfjZDFRXWOcGfG7NOWu5_0rqKsIjH?usp=sharing

 

i honestly dont understand what you're trying to say right now

 

Never mind, it's just that the link on the invitation by email invitation, and the link is not mine so I can not change the parameters, and the second in the iron dome has one problem after the update it does not intercept 90%, out of 60 missiles that were launched hail was shot down only 40, while that the installations were 3 is 120 missiles.

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