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Is it correct that immortal units can get damaged?


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Posted

While testing one of my new missions, I noticed that one of the AI aircraft that I had set to immortal, somehow still got damaged by enemy AAA. It was smoking and the damage model clearly indicated it took several hits. After a while, the AI pilot bailed out, the aircraft lost altitude and then just kept bouncing on and off the ground till eternity (so the "immortal" action was working 😉)

 

I actually just wanted the AI aircraft to attract AAA fire and Manpads (for visual effects), but I don't want it to get damaged, nor do I want it to take evasive action (as I want it to finish his attack run first). I expected setting him to be immortal would do the trick.

 

So, is it correct that immortal (AI) units can still get damaged? Or did I stumble upon a bug here?

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

I think the AI should not be killed. This is what is writed in the manual:

"Immortal Set the group to be immortal. Enemy AI units will be able to detect the group, but their weapons will have no effect."

You can combined the Immortal with Invisible. That is what I set for AWACS and Tankers.

Attach the mission and track and report to @NineLine as bug.

CPU: AMD Ryzen 7 9800X3D MOBO: Asus ROG STRIX B650E-E MEM: Kingston FURY Renegade 64GB DDR5 5200MHz SSD: Kingstone Fury Renegade NVME PCIe 4.0 M.2 SSD 4TB GPU: ASUS ROG STRIX RTX 4090 OC CASE: Cooler Master TD500 Mesh WATER COOLER: Cooler Master Master Liquid ML360 Illusion HT: TrackIR 5 VR: HP Reverb G2 V2 HOTAS: TM HOTAS Warthog RUDDER: TPR Rudder Pedals GRIP: TM F/A-18C GRIP WHEELS: Logitech G27 OS: Win 11 Pro 23H2 SIMS: DCS World, Falcon BMS, IL-2 Sturmovik, MSFS2020, Arma 3, Assetto Corsa.

Posted

CPU: AMD Ryzen 7 9800X3D MOBO: Asus ROG STRIX B650E-E MEM: Kingston FURY Renegade 64GB DDR5 5200MHz SSD: Kingstone Fury Renegade NVME PCIe 4.0 M.2 SSD 4TB GPU: ASUS ROG STRIX RTX 4090 OC CASE: Cooler Master TD500 Mesh WATER COOLER: Cooler Master Master Liquid ML360 Illusion HT: TrackIR 5 VR: HP Reverb G2 V2 HOTAS: TM HOTAS Warthog RUDDER: TPR Rudder Pedals GRIP: TM F/A-18C GRIP WHEELS: Logitech G27 OS: Win 11 Pro 23H2 SIMS: DCS World, Falcon BMS, IL-2 Sturmovik, MSFS2020, Arma 3, Assetto Corsa.

Posted
3 minutes ago, SilentSierra said:

I think the AI should not be killed. This is what is writed in the manual:

"Immortal Set the group to be immortal. Enemy AI units will be able to detect the group, but their weapons will have no effect."

You can combined the Immortal with Invisible. That is what I set for AWACS and Tankers.

Attach the mission and track and report to @NineLine as bug.

That was exactly my thought about the immortal feature.

I'll do a triple check tomorrow (already did a double check today 😉), before creating a bug report

  • Like 1

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted
13 hours ago, Grimes said:

Post a track here for now. Knowing the target unit type and what it gets shot by is helpful for this sort of thing. 

I think I found my issue
The AI aircraft has two waypoint actions ("Bombing" and "Immortal") and I think I had the priority wrong. 

I had Bombing as 1st action and Immortal as 2nd. So probably the Immortal action would activate after the Bombing action.

Will try again (this sequence takes place ±1 hour into the mission). Gotta love ME testing 😅

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

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