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Posted

By Vibora
August 21, 2022 in Aerges

"WIP items of the Mirage F1 CE:

  • Autopilot:

o     Implementation of R and G modes.

o    Fixing oscillations in some regimes.

o    Mode logic, failures and tests overhaul.

  • Implementation of S530 F ‘supermatra’.

o    The S530 D used as a placeholder in some AI models will be replaced by the F variant.

  • Full implementation of the intercom (will enable communication with JTAC).
  • Adjust adverse yaw behaviour.
  • Pedal toebrake and control stick animations will be added.
  • Implementation of miscellaneous armament:

o    CC - 420 external cannons.

o    JL100.

o    Etc…

  • Implementation of countermeasures and jamming pods:

o    BARAX.

o    PHIMAT.

  • Radar:

o    BZ short range mode.

o    Different detection ranges and target visibility conditions in IC and HA modes.

o    Radar noise visual appearance in various modes.

o    Elevation control in V1 mode for 7 and 15 nm ranges.

o    Radar slaving of the IR missiles’ seekers.

  • Optical Sight:

o    Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target.

o    Gun sight is not correctly fed by the radar measured target distance yet.

  • RWR:

o    Addition of specific F1 RWR sounds.

  • New pilot 3D model with new helmet, 3 variants.
  • Improved external model textures.
  • Cockpit panels texture overhaul (dark cockpit) due to game lighting.
  • Option to adjust the speed of the fuel selection dial.
  • The Flight Manual has to be completed.
  • New missions will be added over time.

     

Main known issues of the Mirage F1 CE:

  • Wrong number of flares at mission start (14 instead of 15).
  • Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning.
  • R530 jettison should eject the pylon too.
  • Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible.
  • Control stick switches sounds not playing.
  • First preset radio channel is tied in both radios in ME.
  • Some liveries are inaccurate.
  • AI flight model is underperforming.

We are aware of other issues that we will solve over time."

 

But I agree with you, it would be cool, to have a roadmap. Like Ed have done for their module.

It would be, interesting for the customer, to see the evolution of the work of what have been done and will be done.

  • Thanks 1
Posted (edited)
On 5/8/2023 at 8:58 AM, fausete said:

Hi, that list is outdated, we'll try to provide an updated version soon.

Hey fausete, that sounds great! One thing that might be really nice info to include in a roadmap / update is just to specify what the desired end goal of each item is, separate from the timeline / order which is obviously subject to change and not terribly important. At least personally I'm far more interested in what the developers envision for the product being "done" more than I care about what is coming next and when. I know one very popular topic of speculation is the radar simulation and representation. Obviously that's a ton of work and there's a lot to do, but I think everyone would appreciate some details of the end goal of that particular item. Thanks so much for all the hard work! I absolutely love the F1 and y'all are delivering one hell of a product already

Edited by gnomechild
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