JamesRothwell Posted May 8, 2023 Posted May 8, 2023 Hi, I did a search of this forum but couldn't find anything from the devs, is there a roadmap somewhere of what features or updates are still to come for the Mirage F1? 2
Aircul Posted May 8, 2023 Posted May 8, 2023 By Vibora August 21, 2022 in Aerges "WIP items of the Mirage F1 CE: Autopilot: o Implementation of R and G modes. o Fixing oscillations in some regimes. o Mode logic, failures and tests overhaul. Implementation of S530 F ‘supermatra’. o The S530 D used as a placeholder in some AI models will be replaced by the F variant. Full implementation of the intercom (will enable communication with JTAC). Adjust adverse yaw behaviour. Pedal toebrake and control stick animations will be added. Implementation of miscellaneous armament: o CC - 420 external cannons. o JL100. o Etc… Implementation of countermeasures and jamming pods: o BARAX. o PHIMAT. Radar: o BZ short range mode. o Different detection ranges and target visibility conditions in IC and HA modes. o Radar noise visual appearance in various modes. o Elevation control in V1 mode for 7 and 15 nm ranges. o Radar slaving of the IR missiles’ seekers. Optical Sight: o Radar related symbology logic - relative velocity, range, correct display sequence with the radar tracking a target. o Gun sight is not correctly fed by the radar measured target distance yet. RWR: o Addition of specific F1 RWR sounds. New pilot 3D model with new helmet, 3 variants. Improved external model textures. Cockpit panels texture overhaul (dark cockpit) due to game lighting. Option to adjust the speed of the fuel selection dial. The Flight Manual has to be completed. New missions will be added over time. Main known issues of the Mirage F1 CE: Wrong number of flares at mission start (14 instead of 15). Jettison of CLB4 bombs when infinite munitions are on does not stop bombs from respawning. R530 jettison should eject the pylon too. Clickable sounds for the shock-cones and high sensitivity nose wheel steering not audible. Control stick switches sounds not playing. First preset radio channel is tied in both radios in ME. Some liveries are inaccurate. AI flight model is underperforming. We are aware of other issues that we will solve over time." But I agree with you, it would be cool, to have a roadmap. Like Ed have done for their module. It would be, interesting for the customer, to see the evolution of the work of what have been done and will be done. 1
fausete Posted May 8, 2023 Posted May 8, 2023 Hi, that list is outdated, we'll try to provide an updated version soon. 10 6
gnomechild Posted May 9, 2023 Posted May 9, 2023 (edited) On 5/8/2023 at 8:58 AM, fausete said: Hi, that list is outdated, we'll try to provide an updated version soon. Hey fausete, that sounds great! One thing that might be really nice info to include in a roadmap / update is just to specify what the desired end goal of each item is, separate from the timeline / order which is obviously subject to change and not terribly important. At least personally I'm far more interested in what the developers envision for the product being "done" more than I care about what is coming next and when. I know one very popular topic of speculation is the radar simulation and representation. Obviously that's a ton of work and there's a lot to do, but I think everyone would appreciate some details of the end goal of that particular item. Thanks so much for all the hard work! I absolutely love the F1 and y'all are delivering one hell of a product already Edited May 9, 2023 by gnomechild
JamesRothwell Posted May 10, 2023 Author Posted May 10, 2023 Thanks for the information guys, very much looking forward to the module progressing.
fausete Posted May 11, 2023 Posted May 11, 2023 We published the roadmap here. We are happy to answer any questions about it in that thread. 4
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