skywalker22 Posted May 11, 2023 Posted May 11, 2023 We can all agree that aerial refueling, specially with F-16 is pretty hard, specially because its difficult to keep the plane in one specific spot at all times during refueling process. The main problem is in the boom of KC-135 plane it self, which does not do it's job like it does it in real life. Mover, RL F-16 block 30 and 40 pilot, well explained it here. As far as I read, but it's also logical, the boom make some kind of connection between two aircrafts, so they both move almost as one (the bigger, the heavier leads the way of course). The boom should give the pilot a feeling when the contact is made in some resistance way, like you softly hit something and stopped there, which should be continuing throughout the refueling process, which also means the plane should not be responsive on user inputs same way as it does when AAR are closed, just because of this connection-thing with the tanker, which prevents normal movements of the F-16. There is another issue with the boom where it can be seen the lack of proper physics, it can just go through the plane instead of bouncing off on impact, and it is not possible to rip or break it off, like you can do IRL if you're not gentle. 4 1
BomberEW Posted May 14, 2023 Posted May 14, 2023 AR is also too quiet in DCS. In real life, in some airplanes, you can hear the disturbance of the air flow as the boom passes over the plane to plug the receptacle. In some airplanes you can hear the du thump as it connects and locks into place. That is non-existent in DCS.
joey45 Posted May 14, 2023 Posted May 14, 2023 With the new AAR overhaul that they are doing (for the past few years) they might add all of this. 1 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
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