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Posted (edited)

I hope this isnt considered spam or so, but its hard to find info yet. Feel free to remove if so!

So JesterV2 is described as a full rewrite, but I couldnt find any info on how he controls, what new features he brings, what will change. Have we any Info I mightve missed, maybe on the discord or so? Or is it all secret for now?

 

Going into detail, im really curious about Jester V2. Flying the F-14 convinced me that an AI-copilot (or RIO in this case^^) doesnt have to be a dealbreaker, and can even bring something interesting to the table. Especially Jesters ability to spot in air and ground, make callouts, or manage nav entries is pretty neat while im flying the aircraft. I'd be very interested in what design direction Jester V2 will move now, compared to V1. More refinement? Or more features? A different control scheme?

Edited by Temetre
Posted
1 hour ago, Temetre said:

Have we any Info I mightve missed

Pretty much the only thing I've heard is that Jester V2 is designed to be easy to move between modules and or into new ones.  This will cut down on integration times for yet to be released aircraft such as the F-4 and A-6.  Other than that, I have no idea.

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Modules: F-14A/B, F/A-18C, F-16C, F-4E, F-5E, FC3, AV-8B, Mirage 2000C, L-39, Huey, F-86, P-51, P-47, Spitfire, Mosquito, Supercarrier

Maps: Persian Gulf, Syria, NTTR, Marianas, Normandy 2, Channel, Kola

Upcoming Modules Wishlist: A-1H, A-7E, A-6E, Naval F-4, F-8J, F-100D, MiG-17F

Posted (edited)
vor 3 Minuten schrieb Stackup:

Pretty much the only thing I've heard is that Jester V2 is designed to be easy to move between modules and or into new ones.  This will cut down on integration times for yet to be released aircraft such as the F-4 and A-6.  Other than that, I have no idea.

Thx! Yup, thats one of few things Ive heard, thats its gonna be more universal and transferable. Likely coming to the F-14 later as well. Also that the system was rewritten from the ground up.

But as to how it differs from V1 in usage, I know nothing^^

Edited by Temetre
Posted

The only additional "feature" I can remember being rumoured is the ability to look at an enemy aircraft, and ask Jester V2 to lock that target up. This functionality exists right now with the pod for ground targets, but this new feature would be for air to air. 

This is not confirmed, it was just a HB reply to a comment somewhere about bringing the A2G Jester spotting targeting to A2A, and they said something like "we have similar ideas" (paraphrasing)

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Posted
vor einer Stunde schrieb _BringTheReign_:

The only additional "feature" I can remember being rumoured is the ability to look at an enemy aircraft, and ask Jester V2 to lock that target up. This functionality exists right now with the pod for ground targets, but this new feature would be for air to air. 

This is not confirmed, it was just a HB reply to a comment somewhere about bringing the A2G Jester spotting targeting to A2A, and they said something like "we have similar ideas" (paraphrasing)

Uh, I would like that a lot. Making jester point the radar in the right direction, or lock an obvious kinda-WVR target without ACM can be a bit annoying^^

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Posted

I asked a question about Jester workflow in the discord a few hours ago, but it probably isn't the ideal place to ask questions when the HB guys don't have eyes on the stream of messages, so I'll ask it again here.

There are a few air to ground weapon delivery modes like dive toss where the WSO needs to attain a lock on the ground before the pilot cues the impact point for the WRCS with the pickle button.  Is there going to be an easy way to ask Jester to attain lock whilst the aircraft is in a dive?  The current radial menu seems a little less than ideal for that kind of situation, and I know Jester is getting a rework, so I'm pretty curious what the air to ground workflow will be like for single human pilots.

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Posted (edited)
Am 2.6.2023 um 02:09 schrieb Biggus:

I asked a question about Jester workflow in the discord a few hours ago, but it probably isn't the ideal place to ask questions when the HB guys don't have eyes on the stream of messages, so I'll ask it again here.

There are a few air to ground weapon delivery modes like dive toss where the WSO needs to attain a lock on the ground before the pilot cues the impact point for the WRCS with the pickle button.  Is there going to be an easy way to ask Jester to attain lock whilst the aircraft is in a dive?  The current radial menu seems a little less than ideal for that kind of situation, and I know Jester is getting a rework, so I'm pretty curious what the air to ground workflow will be like for single human pilots.

Yeh, I definitely feel ground attack stuff requires some complex functionality, with how the F-4E has so many early laser/EO/IR capabilities. Imo also got huge potential of making good use of AI for the F-4E module. Being able to make Jester handle that stuff could be very powerful, that stuff is a challenge even in an F16/18.

I wonder about the bombing computer. Does Jester actually move the Radar in divetoss? With the A-4 the radar just locks at the center of the reticule when you hit+hold the trigger, and release is calculated by the computer. Im not sure if the radar even gets slaved to the point, or just takes a single distance measurement. The bombing computer is integrated with the flight computer and a bunch of sensors, its quite impressive.

Maybe we can preemptively tell Jester what to look for, and then have a Q-eyeballs/frontal search hotkey to mark are for him to auto check and engage? That could be quite powerful already.

 

Btw, Im not sure if its applicable to a ~1985s DMAS phantom, but I found this strangely exciting image on wikipedia :^)

https://commons.wikimedia.org/wiki/File:AGM-65D_Infrared_Maverick_operational_flight_with_Pave_Tack_pod_sequences.png

Mavericks are so powerful, but also incredibly finnicky to use. Imagine having that capability, but you can make Jester do all the finnicky boresighting and targeting 😄 

Edited by Temetre
Posted (edited)
12 hours ago, Temetre said:

I wonder about the bombing computer. Does Jester actually move the Radar in divetoss?

 

 

I'm probably missing a step or two, but from memory it goes like this:

Pipper depressed to 35 mils, pilot aims at the ground at or near the target.  WSO boresights the radar, locks onto the ground return and plays with gain until there's a reasonable picture.  Pilot with pipper on target (or upwind if compensating compensating for wind) then presses and holds pickle (which commands a range measurement and starts the release timers).  ADI now shows pilot where to fly in order to release the bombs for impact at the desired point.  Bombs come off at the computed time and the pickle button can be released.  The manual suggests that this form of delivery requires 20% more time on the run in.

Edited by Biggus
  • Like 1
Posted (edited)
vor 7 Stunden schrieb Biggus:

I'm probably missing a step or two, but from memory it goes like this:

Pipper depressed to 35 mils, pilot aims at the ground at or near the target.  WSO boresights the radar, locks onto the ground return and plays with gain until there's a reasonable picture.  Pilot with pipper on target (or upwind if compensating compensating for wind) then presses and holds pickle (which commands a range measurement and starts the release timers).  ADI now shows pilot where to fly in order to release the bombs for impact at the desired point.  Bombs come off at the computed time and the pickle button can be released.  The manual suggests that this form of delivery requires 20% more time on the run in.

Oh wow, that sounds way more complicated than in the A-4E. Tbf no clue how realistic the Skyhawk mod is in this regard, possible they had limitations to work with.

There, you just set the radar to A/G and theres no boresighting, at most you just check if the radar has a stable return. Theres also a lot of flexibility in terms of maneuvering, no hints from the ADI and not really needed. 

Now, will it be worse than bomb tables in the F4? I hope not xD 

Edited by Temetre
Posted
19 hours ago, Biggus said:

I'm probably missing a step or two, but from memory it goes like this:

Pipper depressed to 35 mils, pilot aims at the ground at or near the target.  WSO boresights the radar, locks onto the ground return and plays with gain until there's a reasonable picture.  Pilot with pipper on target (or upwind if compensating compensating for wind) then presses and holds pickle (which commands a range measurement and starts the release timers).  ADI now shows pilot where to fly in order to release the bombs for impact at the desired point.  Bombs come off at the computed time and the pickle button can be released.  The manual suggests that this form of delivery requires 20% more time on the run in.

 

I believe there had to be some caution to avoid locking onto a side-lobe return rather than the main which could affect your ranging accuracy considerably.

Posted
4 hours ago, JB3DG said:

I believe there had to be some caution to avoid locking onto a side-lobe return rather than the main which could affect your ranging accuracy considerably.

Correct.  I'm hopeful Jester will be able manage it.

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