Moxica Posted June 9, 2023 Posted June 9, 2023 I've been having a great time in DCS today, but expectations vs reality kick in on Sinai map: The buildings are just raw 3D models with no texture. Off-white/beige on all: ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
2alpha-down0 Posted June 10, 2023 Posted June 10, 2023 How close are you getting? I think the detail is there, but I noticed that full LOD doesn't pop in until you're almost right on top of the buildings. 2 Early Cold War Servers https://discord.gg/VGC7JxJWDS
Moxica Posted June 10, 2023 Author Posted June 10, 2023 (edited) Didn't measure any distances.. But all urban areas I fly by, or over show up like that. It is not pretty. Looks like some pre production CGI presentation Edited June 10, 2023 by Moxica ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
OnReTech Posted June 12, 2023 Posted June 12, 2023 These are lod textures, I don't see any error here. But I think that we can raise the resolution of these textures, I will write it in a bug and see what can be done. Thank you added to the bug list. Priority - medium 2
Hiob Posted June 12, 2023 Posted June 12, 2023 Improvements are very welcome, but from my pov it depends a bit on the lighting. In bright daylight (mid day sun) everything looks pretty dull and boring. That adds to the general problem that somebody else pointed out, that from inside the cockpits, the outside world looks over exposed. I'm not sure if that is unique to sinai. 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"
OnReTech Posted June 12, 2023 Posted June 12, 2023 (edited) 17 minutes ago, Hiob said: Improvements are very welcome, but from my pov it depends a bit on the lighting. In bright daylight (mid day sun) everything looks pretty dull and boring. That adds to the general problem that somebody else pointed out, that from inside the cockpits, the outside world looks over exposed. I'm not sure if that is unique to sinai. this is a problem in general for all games, so everyone tries to make sure that the sun is not at mid day sun. Because there is a Lahaina Noon effect It is very difficult to make a beautiful picture when there are no shadows and volumetric lighting. I have attached a photo from real life. https://en.wikipedia.org/wiki/Lahaina_Noon Edited June 12, 2023 by OnReTech 3
Moxica Posted June 13, 2023 Author Posted June 13, 2023 Strange as it might seem; it has a lot to do with personal perception. At the moment, it is perceived as missing textures, because they do change slightly when real close. If this "vision" is natural due to egyptian building tradition, combined with mentioned "Lahaina Noon", I probably could feed that into my mind and live with/enjoy that. It seem, however that present visuals are a tiny bit on the wrong side of the margins. Thank you! ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8
Thx1137 Posted June 13, 2023 Posted June 13, 2023 (edited) 22 hours ago, Hiob said: Improvements are very welcome, but from my pov it depends a bit on the lighting. In bright daylight (mid day sun) everything looks pretty dull and boring. That adds to the general problem that somebody else pointed out, that from inside the cockpits, the outside world looks over exposed. I'm not sure if that is unique to sinai. Also, if the buildings in a given location tend to be a fairly uniform colour it looks worse. EG: Some parts of the world have a lot of light buildings to reflect heat better without using air conditioning. This may be the case here but I've not seen this region in real life but looking at Google street view a lot of it seems pretty uniform light colour. As we can see in beauty shots in most games, the shots are taken when there will be shadows cast. Which is something like what you're talking about. We can know that the Sinai map can look spectacular as long as the mission planner sets the time at interesting parts of the day, morning or evening so I'm not concerned by it. Night time looks darn fantastic. So I think it is a combination of things. Game engine, time of day and common building colours in the region. Edited June 13, 2023 by Thx1137 1
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