MPK Posted June 13, 2023 Posted June 13, 2023 This is with the single thread exe. When using "direct head control" to move the lantirn point around from the front seat in VR, the image of the large circle is in a different position in each eye, which makes it appear as if there are two large circles.
draconus Posted June 13, 2023 Posted June 13, 2023 Long standing bug, never fixed, since Jester LANTIRN integration. The circle should be rendered at the same distance as the VDI. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
KoN Posted November 27, 2023 Posted November 27, 2023 On 6/13/2023 at 3:15 PM, MPK said: This is with the single thread exe. When using "direct head control" to move the lantirn point around from the front seat in VR, the image of the large circle is in a different position in each eye, which makes it appear as if there are two large circles. This still not fixed tested today . Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER - XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 . I'm a dot . Pico Nero 3 link VR . @ 4k Win 11 Pro 64Bit . No longer Supporting DCS .
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