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[Known issue] Lantirn head control circle not sync'd fir each eye in VR


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Posted

This is with the single thread exe.

When using "direct head control" to move the lantirn point around from the front seat in VR, the image of the large circle is in a different position in each eye, which makes it appear as if there are two large circles.

Posted

Long standing bug, never fixed, since Jester LANTIRN integration. The circle should be rendered at the same distance as the VDI.

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  • Silhou changed the title to [Known issue] Lantirn head control circle not sync'd fir each eye in VR
  • 5 months later...
Posted
On 6/13/2023 at 3:15 PM, MPK said:

This is with the single thread exe.

When using "direct head control" to move the lantirn point around from the front seat in VR, the image of the large circle is in a different position in each eye, which makes it appear as if there are two large circles.

This still not fixed tested today . 

Gigabyte - X570UD ~ Ryzen - 5600X @ 4.7 - RTX-4070 SUPER -  XPG 32:GB @ 3200 - VKB - Gunfighter 4 - STECs - Throttle - Crosswinds Rudders - Trackir 5 .

I'm a dot . Pico Nero 3 link VR . @ 4k

Win 11 Pro 64Bit . No longer Supporting DCS . 

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